Ironclad Builds
Decide when Strength, Exhaust, Block, or self-damage has become a real engine — and when the run still needs a more basic combat answer.
Start with your character, identify the engine your current run is already supporting, then move into the specific build guide for the decisions that actually matter.
See which Early Access mechanics already form real build paths, not just loose keyword clusters.
See how many cards, relics, and potions currently support each build direction.
Jump into build pages that explain core plans, strengths, weaknesses, and supporting resources.
These guides answer the broad build question first. They help identify which engine the run is actually ready to support before sending you into the narrower archetype guide.
Decide when Strength, Exhaust, Block, or self-damage has become a real engine — and when the run still needs a more basic combat answer.
Judge whether Shiv, discard/Sly, or Poison is actually solving the current run, including the hybrid engines that let one action handle several jobs.
Open Silent build guideWork out whether the run needs more Channeling, Orb capacity, Focus, Evoke control, or a separate Claw and 0-cost damage engine.
Compare Osty pressure with Doom scaling, then decide whether the second engine actually covers a weakness or only adds more setup.
Open Necrobinder build guideBalance Stars, Forge, and Sovereign Blade growth, then stop investing once damage is solved and another part of the run becomes the bottleneck.
A build guide is most useful after the run gives you a reason to use it. I do not start by deciding “this will be Poison” or “this will be Strength.” I first solve the current fights, then follow the relationships that are already becoming repeatable.
The character guide answers the broad question first: which engines are actually becoming viable in this run?
Move into the specific Strength, Shiv, Orb, Doom, Star, or other Owner Page once the run gives you a real reason to commit.
If the deck is already underway, check what it still lacks — damage, defense, scaling, access, Energy, or matchup coverage — before adding more synergy.
Use these pages once your run has enough support for a specific engine to change how future rewards should be judged.
Real relationships that can carry a run, but usually need narrower support or a more specific reason before I commit.
Once cards are already in the deck, archetype labels become less useful than the relationships between them. Check whether the run still needs frontload, defense, scaling, card access, Energy, or a specific engine payoff before taking another matching card.
Build pages handle the decision. The database pages are there when you need exact effects, upgrades, or relationships before making it.
Check exact card effects, upgrades, pools, keywords, Powers, and relationships before deciding whether a reward actually supports the build.
Relics can change whether an engine needs more support, already has enough output, or can survive the setup turns required to function.
Use consumables to cover one dangerous elite or boss turn without permanently changing a deck whose core engine already works.
Browse relic support and find what strengthens each build direction.
See which potions matter most for survival, burst, and scaling turns.
Explore mechanics across cards, relics, and potions through shared tags.
Input your deck and see what build direction your run is drifting toward.