Build Hub

Poison Build

Poison decks start slowly but become stronger the longer combat lasts. They thrive when supported by survival tools, repeated poison application, and scaling payoffs like poison multiplication.

poison
Cards
12
Relics
2
Potions
1
Core Plan
Stack poison, stay alive through the weak early turns, then convert scaling into inevitability.
Best for who

"Best for players who like delayed but powerful scaling, especially in boss fights."

How this build works

Poison decks start slowly but become stronger the longer combat lasts. They thrive when supported by survival tools, repeated poison application, and scaling payoffs like poison multiplication.

Core plan Stack poison, stay alive through the weak early turns, then convert scaling into inevitability.

Strengths

  • Strong boss scaling
  • Reliable long-fight damage
  • Does not rely on repeated attack density

Weaknesses

  • Slow opening turns
  • Can struggle with early tempo
  • Needs survival support
Architecture

We categorize resources into Core, Support, and Payoff. A build becomes "real" only when these three layers synchronize.

Core Cards

Primary enablers that define this mechanic's direction.

Support Cards

Stability tools that ensure consistency and survival.

No items found in this category yet.

Payoff Cards

The 'win conditions' that convert setup into overwhelming power.

No items found in this category yet.

Niche & Situational

Additional cards that synergize under specific conditions.

Strategic Potions

Emergency tools to bridge gaps in difficult elite matchups.

Pro Tip: Balance your shell

"If your deck only has payoffs, it's a glass cannon that will misfire. If it only has support, you'll eventually be out-scaled. Look for the Golden Ratio between establishment, consistency, and victory."

Build FAQ

What is the core idea behind Poison Build?

The goal is to identify the mechanic that actually wins fights, then build around enough support pieces to make that plan reliable.

Do I need every core card to make Poison Build work?

No. In Early Access, most builds are better understood as directions rather than exact decklists. What matters most is whether you have enough engine, support, and payoff to make the build coherent.

Why does this page separate core, support, and payoff?

Because a strong build is not just a list of good cards. Core pieces enable the mechanic, support pieces keep the build consistent, and payoff pieces convert that setup into real combat power.