Synergy Hub

Slay the Spire 2 Synergies

Browse shared mechanics across cards, relics, and potions to understand which synergies already support real build directions in Early Access.

Shared mechanics

See how the same mechanic shows up across cards, relics, and potions.

Build discovery

Use synergy tags to discover which mechanics are mature enough to support real build directions.

Decision support

Move from a mechanic tag into build pages, relic pages, and potion pages with more context.

Why this page matters

A lot of early build planning is really mechanic planning. Before a deck becomes a full build, it usually starts as a shared synergy — poison, exhaust, discard, orb value, strength scaling, or repeated attack triggers.

This page exists to help you see which mechanics already have enough support across cards, relics, and potions to feel real, and which mechanics are still present but thin. That makes it more useful than a flat tag index and more flexible than a strict build list.

Primary Synergy Directions

Mechanics most likely to support real build planning

How to use this page
Start with the mechanic

If your run feels unclear, mechanic hubs are often the easiest way to understand what your resources are pointing toward.

Check support density

A mechanic is much more useful when it shows up across multiple resource layers instead of only one.

Jump into builds

Use synergy pages to move into more complete build guides when the mechanic starts looking coherent.

Secondary / Experimental Synergies

Useful tags, but not all of them are equally mature as standalone directions

Mechanic

Accuracy

Explore how accuracy connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Afterimage

Explore how afterimage connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Arsenal

Explore how arsenal connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Biased Cognition

Explore how biased cognition connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Black Hole

Explore how black hole connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Block

Explore how block connects cards, relics, potions, and build directions in Early Access.

Cards
77
Relics
28
Potions
3
Open synergy guide →
Mechanic

Buffer

Explore how buffer connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Calcify

Explore how calcify connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Card Draw

Explore how card draw connects cards, relics, potions, and build directions in Early Access.

Cards
81
Relics
28
Potions
9
Open synergy guide →
Mechanic

Card Generation

Explore how card generation connects cards, relics, potions, and build directions in Early Access.

Cards
38
Relics
0
Potions
0
Open synergy guide →
Mechanic

Consuming Shadow

Explore how consuming shadow connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Coolant

Explore how coolant connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Countdown

Explore how countdown connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Crimson Mantle

Explore how crimson mantle connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Cruelty

Explore how cruelty connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Damage

Explore how damage connects cards, relics, potions, and build directions in Early Access.

Cards
207
Relics
0
Potions
0
Open synergy guide →
Mechanic

Danse Macabre

Explore how danse macabre connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Debilitate

Explore how debilitate connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Defend

Explore how defend connects cards, relics, potions, and build directions in Early Access.

Cards
7
Relics
0
Potions
0
Open synergy guide →
Mechanic

Devour Life

Explore how devour life connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Dexterity

Explore how dexterity connects cards, relics, potions, and build directions in Early Access.

Cards
5
Relics
6
Potions
3
Open synergy guide →
Mechanic

Disintegration

Explore how disintegration connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Doom

Explore how doom connects cards, relics, potions, and build directions in Early Access.

Cards
5
Relics
2
Potions
1
Open synergy guide →
Mechanic

Energy

Explore how energy connects cards, relics, potions, and build directions in Early Access.

Cards
42
Relics
29
Potions
3
Open synergy guide →
Mechanic

Envenom

Explore how envenom connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Eternal

Explore how eternal connects cards, relics, potions, and build directions in Early Access.

Cards
7
Relics
0
Potions
0
Open synergy guide →
Mechanic

Ethereal

Explore how ethereal connects cards, relics, potions, and build directions in Early Access.

Cards
18
Relics
0
Potions
0
Open synergy guide →
Mechanic

Feral

Explore how feral connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Focus

Explore how focus connects cards, relics, potions, and build directions in Early Access.

Cards
5
Relics
1
Potions
1
Open synergy guide →
Mechanic

Hailstorm

Explore how hailstorm connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Inferno

Explore how inferno connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Innate

Explore how innate connects cards, relics, potions, and build directions in Early Access.

Cards
9
Relics
0
Potions
0
Open synergy guide →
Mechanic

Intangible

Explore how intangible connects cards, relics, potions, and build directions in Early Access.

Cards
2
Relics
0
Potions
0
Open synergy guide →
Mechanic

Iteration

Explore how iteration connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Juggernaut

Explore how juggernaut connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Knockdown

Explore how knockdown connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Lethality

Explore how lethality connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Lightning Rod

Explore how lightning rod connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Mind Rot

Explore how mind rot connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Minion

Explore how minion connects cards, relics, potions, and build directions in Early Access.

Cards
3
Relics
0
Potions
0
Open synergy guide →
Mechanic

Neurosurge

Explore how neurosurge connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Osty

Explore how osty connects cards, relics, potions, and build directions in Early Access.

Cards
0
Relics
1
Potions
0
Open synergy guide →
Mechanic

Ostyattack

Explore how ostyattack connects cards, relics, potions, and build directions in Early Access.

Cards
13
Relics
0
Potions
0
Open synergy guide →
Mechanic

Outbreak

Explore how outbreak connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Parry

Explore how parry connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Phantom Blades

Explore how phantom blades connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Plating

Explore how plating connects cards, relics, potions, and build directions in Early Access.

Cards
3
Relics
0
Potions
0
Open synergy guide →
Mechanic

Prep Time

Explore how prep time connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Retain

Explore how retain connects cards, relics, potions, and build directions in Early Access.

Cards
11
Relics
0
Potions
0
Open synergy guide →
Mechanic

Rolling Boulder

Explore how rolling boulder connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Self Hp Loss

Explore how self hp loss connects cards, relics, potions, and build directions in Early Access.

Cards
10
Relics
0
Potions
0
Open synergy guide →
Mechanic

Sentry Mode

Explore how sentry mode connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Serpent Form

Explore how serpent form connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Shiv

Explore how shiv connects cards, relics, potions, and build directions in Early Access.

Cards
2
Relics
0
Potions
0
Open synergy guide →
Mechanic

Sic Em

Explore how sic em connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Signal Boost

Explore how signal boost connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Sleight Of Flesh

Explore how sleight of flesh connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Sloth

Explore how sloth connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Sly

Explore how sly connects cards, relics, potions, and build directions in Early Access.

Cards
8
Relics
0
Potions
0
Open synergy guide →
Mechanic

Smokestack

Explore how smokestack connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Sneaky

Explore how sneaky connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Soul

Explore how soul connects cards, relics, potions, and build directions in Early Access.

Cards
0
Relics
1
Potions
1
Open synergy guide →
Mechanic

Speedster

Explore how speedster connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Spinner

Explore how spinner connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Star Next Turn

Explore how star next turn connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Storm

Explore how storm connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Strangle

Explore how strangle connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Strike

Explore how strike connects cards, relics, potions, and build directions in Early Access.

Cards
22
Relics
0
Potions
0
Open synergy guide →
Mechanic

Sword Sage

Explore how sword sage connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Thorns

Explore how thorns connects cards, relics, potions, and build directions in Early Access.

Cards
2
Relics
0
Potions
0
Open synergy guide →
Mechanic

Thunder

Explore how thunder connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Unplayable

Explore how unplayable connects cards, relics, potions, and build directions in Early Access.

Cards
26
Relics
0
Potions
0
Open synergy guide →
Mechanic

Vigor

Explore how vigor connects cards, relics, potions, and build directions in Early Access.

Cards
2
Relics
0
Potions
0
Open synergy guide →
Mechanic

Void Form

Explore how void form connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Vulnerable

Explore how vulnerable connects cards, relics, potions, and build directions in Early Access.

Cards
16
Relics
3
Potions
2
Open synergy guide →
Mechanic

Waste Away

Explore how waste away connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Mechanic

Weak

Explore how weak connects cards, relics, potions, and build directions in Early Access.

Cards
14
Relics
2
Potions
2
Open synergy guide →
Mechanic

Wraith Form

Explore how wraith form connects cards, relics, potions, and build directions in Early Access.

Cards
1
Relics
0
Potions
0
Open synergy guide →
Why this is not a wiki tag page

A wiki tag page usually just groups names by keyword. This hub tries to answer a more useful question: does this mechanic have enough ecosystem support to matter in real deck decisions?

That is why each synergy card shows counts across cards, relics, and potions. The point is not just to index mechanics, but to help you understand how much real support each one currently has in Early Access.

Synergy FAQ

What is a synergy page in Slay the Spire 2?

A synergy page groups resources around a shared mechanic, then shows how that mechanic appears across cards, relics, potions, and build directions.

How is this different from a build page?

A build page explains a full direction. A synergy page explains the shared mechanic underneath that direction and connects all the related resources.

Why does this matter in Early Access?

Because the full meta is still incomplete. Mechanic hubs help you understand what already has enough ecosystem support and what is still too thin to rely on.

Keep exploring

Related Decision Hubs