Relic Hub

Slay the Spire 2 Relics

Browse relics by build relevance, mechanic support, and decision value instead of treating them as a flat database.

Find relics that actually strengthen real Early Access build directions.

See how relics connect to mechanics like poison, exhaust, discard, orb, strength, and attack combo.

Use relic pages as build-planning resources instead of just effect lookups.

Why this page exists

A relic list is only useful if it helps you make better decisions. In Slay the Spire 2 Early Access, relics are often the pieces that turn a vague deck direction into a real build, or patch holes that cards alone do not solve cleanly.

That is why this page is not just a list of effects. It is a hub for understanding which relics matter, what mechanics they reinforce, and how they connect back into builds, synergies, and tactical planning.

Featured Relics

Good places to start if you want relics with clear build relevance

How to use this hub
Read the mechanic tags

Tags show what kind of build ecosystem the relic most naturally belongs to.

Open the relic guide

Each relic page explains build fit, common evaluation mistakes, and where the relic matters most.

Jump to builds

Use relic pages to move into build guides and see the bigger strategic context.

All Relics

Current indexed relics: 284

Akabeko

Uncommon
Colorless

At the start of each combat, gain 8 Vigor.

Open guide →

Alchemical Coffer

Ancient
Colorless

Upon pickup, gain 4 potion slots filled with random potions.

Open guide →

Amethyst Aubergine

Common
Colorless

Enemies drop 10 additional Gold.

Open guide →

Anchor

Common
Colorless

Start each combat with 10 Block.

block
Open guide →

Arcane Scroll

Ancient
Colorless

Upon pickup, obtain a random Rare Card to add to your Deck.

Open guide →

Archaic Tooth

Ancient
Colorless

Upon pickup, Transform a starter card with an ancient version.

Open guide →

Art of War

Rare
Colorless

If you do not play any Attacks during your turn, gain an additional next turn.

attack-combo
Open guide →

Astrolabe

Ancient
Colorless

Upon pickup, Transform 3 cards, then Upgrade them.

Open guide →

Bag of Marbles

Uncommon
Colorless

At the start of each combat, apply 1 Vulnerable to ALL enemies.

vulnerable
Open guide →

Bag of Preparation

Common
Colorless

At the start of each combat, draw 2 additional cards.

card-draw
Open guide →

Beating Remnant

Rare
Colorless

You cannot lose more than 20 HP in a single turn.

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Beautiful Bracelet

Ancient
Colorless

Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.

Open guide →

Bellows

Uncommon
Colorless

The first Hand you draw each combat is Upgraded.

card-draw
Open guide →

Belt Buckle

Shop
Colorless

While you have no potions, you have 2 additional Dexterity.

dexterity
Open guide →

Big Hat

Rare
Necrobinder

At the start of each combat, add 2 random Ethereal cards into your Hand.

Open guide →

Big Mushroom

Event
Colorless

Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.

card-draw
Open guide →

Biiig Hug

Ancient
Colorless

Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.

card-draw
Open guide →

Bing Bong

Event
Colorless

Whenever you add a card to your Deck, add one additional copy.

Open guide →

Black Blood

Starter
Colorless

At the end of combat, heal 12 HP.

Open guide →

Black Star

Ancient
Colorless

Elites drop an additional Relic when defeated.

Open guide →

Blessed Antler

Ancient
Colorless

Gain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile. Blood-Soaked Rose · Colorless Ancient Upon pickup, add 1 Enthralled to your Deck. Gain at the start of each turn.

card-draw
Open guide →

Blood Vial

Common
Colorless

At the start of each combat, heal 2 HP.

Open guide →

Bone Flute

Common
Necrobinder

Whenever Osty attacks, gain 2 Block.

block osty attack-combo
Open guide →

Bone Tea

Event
Colorless

At the start of the next combat, Upgrade your starting hand.

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Book of Five Rings

Common
Colorless

Every 5 cards you add to your Deck, heal 15 HP.

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Book Repair Knife

Uncommon
Necrobinder

Whenever a non-Minion enemy dies to Doom, heal 3 HP.

doom
Open guide →

Bookmark

Rare
Necrobinder

At the end of each turn, lower the cost of a random Retained card by 1 until played.

Open guide →

Booming Conch

Ancient
Colorless

At the start of Elite combats, draw 2 additional cards.

card-draw
Open guide →

Bound Phylactery

Starter
Necrobinder

At the start of your turn, Summon 1.

Open guide →

Bowler Hat

Uncommon
Colorless

Gain 20% additional Gold.

Open guide →

Bread

Shop
Colorless

At the start of your first turn, lose . At the start of all other turns, gain .

Open guide →

Brilliant Scarf

Ancient
Colorless

The 5th card you play each turn is free.

Open guide →

Brimstone

Shop
Ironclad

At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.

strength
Open guide →

Bronze Scales

Common
Colorless

Start each combat with 3 Thorns.

Open guide →

Burning Blood

Starter
Ironclad

At the end of combat, heal 6 HP.

Open guide →

Burning Sticks

Shop
Colorless

The first time each combat you Exhaust a Skill, add a copy of it into your Hand.

exhaust
Open guide →

Byrdpip

Event
Colorless

Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.

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Calling Bell

Ancient
Colorless

Upon pickup, obtain a unique Curse and 3 Relics.

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Candelabra

Uncommon
Colorless

At the start of your 2nd turn, gain .

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Captain's Wheel

Rare
Colorless

At the start of your 3rd turn, gain 18 Block.

block
Open guide →

Cauldron

Shop
Colorless

Upon pickup, brews 5 random potions.

Open guide →

Centennial Puzzle

Common
Colorless

The first time you lose HP each combat, draw 3 cards.

card-draw
Open guide →

Chandelier

Rare
Colorless

At the start of your 3rd turn, gain .

Open guide →

Charon's Ashes

Rare
Ironclad

Whenever you Exhaust a card, deal 3 damage to ALL enemies.

exhaust
Open guide →

Chemical X

Shop
Colorless

The effects of your cost X cards are increased by 2.

Open guide →

Choices Paradox

Ancient
Colorless

At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.

Open guide →

The Chosen Cheese

Event
Colorless

At the end of combat, gain 1 Max HP.

Open guide →

Claws

Ancient
Colorless

Upon pickup, Transform up to 6 cards into Maul.

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Cloak Clasp

Rare
Colorless

At the end of your turn, gain 1 Block for each card in your Hand.

block
Open guide →

Cracked Core

Starter
Defect

At the start of each combat, Channel 1 Lightning.

Open guide →

Crossbow

Ancient
Colorless

At the start of your turn, add a random Attack into your Hand. It costs 0 this turn.

attack-combo
Open guide →

Cursed Pearl

Ancient
Colorless

Upon pickup, receive Greed. Gain 333 Gold.

Open guide →

Darkstone Periapt

Event
Colorless

Whenever you obtain a Curse, raise your Max HP by 6.

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Data Disk

Common
Defect

Start each combat with 1 Focus.

focus
Open guide →

Daughter of the Wind

Event
Colorless

Whenever you play an Attack, gain 1 Block.

block attack-combo
Open guide →

Delicate Frond

Ancient
Colorless

At the start of each combat, fill all empty potion slots with random potions.

Open guide →

Demon Tongue

Rare
Ironclad

The first time you lose HP on your turn, heal HP equal to the amount lost.

Open guide →

Diamond Diadem

Ancient
Colorless

Whenever you play 2 or fewer cards in a turn, take half damage from enemies.

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Dingy Rug

Shop
Colorless

Card rewards can now contain Colorless cards.

Open guide →

Distinguished Cape

Ancient
Colorless

Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.

Open guide →

Divine Destiny

Starter
Colorless

At the start of each combat, gain .

Open guide →

Divine Right

Starter
Regent

At the start of each combat, gain .

Open guide →

Dolly's Mirror

Shop
Colorless

Upon pickup, obtain an additional copy of a card in your Deck.

Open guide →

Dragon Fruit

Shop
Colorless

Whenever you gain Gold, raise your Max HP by 1.

Open guide →

Dream Catcher

Event
Colorless

Whenever you Rest, you may add a card to your Deck.

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Driftwood

Ancient
Colorless

You may reroll each card reward once.

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Dusty Tome

Ancient
Colorless

Upon pickup, obtain an Ancient Card.

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Ectoplasm

Ancient
Colorless

You can no longer gain Gold. Gain at the start of each turn.

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Electric Shrymp

Ancient
Colorless

Upon pickup, Enchant a Skill with Imbued.

Open guide →

Ember Tea

Event
Colorless

At the start of the next 5 combats, gain 2 Strength.

strength
Open guide →

Emotion Chip

Rare
Defect

If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.

orb
Open guide →

Empty Cage

Ancient
Colorless

Upon pickup, remove 2 cards from your Deck.

Open guide →

Eternal Feather

Uncommon
Colorless

For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.

Open guide →

Anchor???

Event
Colorless

Start each combat with 4 Block.

block
Open guide →

Blood Vial???

Event
Colorless

At the start of each combat, heal 1 HP.

Open guide →

Happy Flower???

Event
Colorless

Every 5 turns, gain .

Open guide →

Lee's Waffle???

Event
Colorless

Upon pickup, heal 10% of your HP.

Open guide →

Mango???

Event
Colorless

Upon pickup, raise your Max HP by 3.

Open guide →

The Merchant's Rug???

Event
Colorless

Poor imitation. Does nothing.

Open guide →

Orichalcum???

Event
Colorless

If you end your turn without Block, gain 3 Block.

block
Open guide →

Snecko Eye???

Event
Colorless

Start each combat Confused.

Open guide →

Strike Dummy???

Event
Colorless

Cards containing “Strike” deal 1 additional damage.

Open guide →

Venerable Tea Set???

Event
Colorless

Whenever you enter a Rest Site, start the next combat with an additional .

Open guide →

Fencing Manual

Common
Regent

At the start of each combat, Forge 10.

Open guide →

Festive Popper

Common
Colorless

At the start of each combat, deal 9 damage to ALL enemies.

Open guide →

Fiddle

Ancient
Colorless

At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.

card-draw
Open guide →

Forgotten Soul

Event
Colorless

Whenever you Exhaust a card, deal 1 damage to a random enemy.

exhaust
Open guide →

Fragrant Mushroom

Event
Colorless

Upon pickup, lose 15 HP and Upgrade 3 random cards.

Open guide →

Fresnel Lens

Event
Colorless

Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.

block
Open guide →

Frozen Egg

Rare
Colorless

Whenever you add a Power into your Deck, Upgrade it.

Open guide →

Funerary Mask

Uncommon
Necrobinder

At the start of each combat, add 3 Souls into your Draw Pile.

card-draw soul
Open guide →

Fur Coat

Ancient
Colorless

Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.

Open guide →

Galactic Dust

Uncommon
Regent

For every 10 spent, gain 10 Block.

block
Open guide →

Gambling Chip

Rare
Colorless

At the start of each combat, discard any number of cards then draw that many.

discard card-draw
Open guide →

Game Piece

Rare
Colorless

Whenever you play a Power, draw 1 card.

card-draw
Open guide →

Ghost Seed

Shop
Colorless

Strikes and Defends gain Ethereal.

Open guide →

Girya

Rare
Colorless

You can now gain Strength at Rest Sites.

strength
Open guide →

Glass Eye

Ancient
Colorless

Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.

Open guide →

Glitter

Ancient
Colorless

Enchant all card rewards with Glam.

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Gnarled Hammer

Shop
Colorless

Upon pickup, Enchant up to 3 Attacks with Sharp 3.

attack-combo
Open guide →

Gold-Plated Cables

Uncommon
Defect

Your rightmost Orb triggers its passive an additional time.

orb
Open guide →

Golden Compass

Ancient
Colorless

Upon pickup, replace the Act 2 Map with a single special path.

Open guide →

Golden Pearl

Ancient
Colorless

Upon pickup, gain 150 Gold.

Open guide →

Gorget

Common
Colorless

At the start of each combat, gain 4 Plating.

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Gremlin Horn

Uncommon
Colorless

Whenever an enemy dies, gain and draw 1 card.

card-draw
Open guide →

Hand Drill

Event
Colorless

Whenever you break an enemy's Block, apply 2 Vulnerable.

block vulnerable
Open guide →

Happy Flower

Common
Colorless

Every 3 turns, gain .

Open guide →

Helical Dart

Rare
Silent

Whenever you play a Shiv, gain 1 Dexterity this turn.

dexterity attack-combo
Open guide →

History Course

Event
Colorless

At the start of your turn, play a copy of your last played Attack or Skill.

attack-combo
Open guide →

Horn Cleat

Uncommon
Colorless

At the start of your 2nd turn, gain 14 Block.

block
Open guide →

Ice Cream

Rare
Colorless

Energy is now conserved between turns.

energy
Open guide →

Infused Core

Starter
Colorless

At the start of each combat, Channel 3 Lightning.

Open guide →

Intimidating Helmet

Rare
Colorless

Whenever you play a card that costs or more, gain 4 Block.

block
Open guide →

Iron Club

Ancient
Colorless

Every 4 cards you play, draw 1 card.

card-draw
Open guide →

Ivory Tile

Rare
Necrobinder

Whenever you play a card that costs or more, gain .

Open guide →

Jeweled Mask

Ancient
Colorless

At the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.

card-draw
Open guide →

Jewelry Box

Ancient
Colorless

Upon pickup, add 1 Apotheosis to your Deck.

Open guide →

Joss Paper

Uncommon
Colorless

Every 5 times you Exhaust a card, draw 1 card.

exhaust card-draw
Open guide →

Juzu Bracelet

Common
Colorless

Regular enemy combats are no longer encountered in ? rooms.

Open guide →

Kifuda

Shop
Colorless

Upon pickup, Enchant up to 3 cards with Adroit.

Open guide →

Kunai

Rare
Colorless

Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

dexterity attack-combo
Open guide →

Kusarigama

Uncommon
Colorless

Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.

attack-combo
Open guide →

Lantern

Common
Colorless

Start each combat with an additional .

Open guide →

Large Capsule

Ancient
Colorless

Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.

Open guide →

Lasting Candy

Rare
Colorless

Every other combat, your card rewards gain an additional Power.

Open guide →

Lava Lamp

Shop
Colorless

At the end of combat, Upgrade all card rewards if you took no damage.

Open guide →

Lava Rock

Ancient
Colorless

The Act 1 Boss drops 2 Relics.

Open guide →

Lead Paperweight

Ancient
Colorless

Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.

Open guide →

Leafy Poultice

Ancient
Colorless

Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 10 Max HP.

Open guide →

Lee's Waffle

Shop
Colorless

Upon pickup, raise your Max HP by 7 and heal all of your HP.

Open guide →

Letter Opener

Uncommon
Colorless

Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

Open guide →

Lizard Tail

Rare
Colorless

When you would die, heal to 50% of your Max HP instead.

Open guide →

Looming Fruit

Ancient
Colorless

Upon pickup, raise your Max HP by 31.

Open guide →

Lord's Parasol

Ancient
Colorless

When you encounter the Merchant, immediately obtain EVERYTHING he sells.

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Lost Coffer

Ancient
Colorless

Upon pickup, gain 1 card reward and procure 1 random potion.

Open guide →

Lost Wisp

Event
Colorless

Whenever you play a Power, deal 8 damage to ALL enemies.

Open guide →

Lucky Fysh

Uncommon
Colorless

Whenever you add a card to your Deck, gain 15 Gold.

Open guide →

Lunar Pastry

Rare
Regent

At the end of your turn, gain .

Open guide →

Mango

Rare
Colorless

Upon pickup, raise your Max HP by 14.

Open guide →

Massive Scroll

Ancient
Colorless

Upon pickup, choose 1 of 3 Multiplayer Colorless Cards to add to your Deck.

Open guide →

Maw Bank

Event
Colorless

Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.

Open guide →

Meal Ticket

Common
Colorless

Whenever you enter a shop room, heal 15 HP.

Open guide →

Meat Cleaver

Ancient
Colorless

You may Cook at Rest Sites.

Open guide →

Meat on the Bone

Rare
Colorless

If your HP is at or below 50% at the end of combat, heal 12 HP.

Open guide →

Membership Card

Shop
Colorless

50% discount on all products!

Open guide →

Mercury Hourglass

Uncommon
Colorless

At the start of your turn, deal 3 damage to ALL enemies.

Open guide →

Metronome

Rare
Defect

The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.

orb
Open guide →

Mini Regent

Rare
Regent

The first time you spend each turn, gain 1 Strength.

strength
Open guide →

Miniature Cannon

Uncommon
Colorless

Upgraded Attacks deal 3 additional damage.

attack-combo
Open guide →

Miniature Tent

Shop
Colorless

You may choose any number of options at Rest Sites.

Open guide →

Molten Egg

Rare
Colorless

Whenever you add an Attack card to your Deck, Upgrade it. Mr. Struggles · Colorless Event At the start of your turn, deal damage equal to the turn number to ALL enemies.

attack-combo
Open guide →

Mummified Hand

Rare
Colorless

Whenever you play a Power, a random card in your Hand is free to play that turn.

Open guide →

Music Box

Ancient
Colorless

Create an Ethereal copy of the first Attack you play each turn.

attack-combo
Open guide →

Mystic Lighter

Shop
Colorless

Enchanted Attacks deal 9 additional damage.

attack-combo
Open guide →

Neow's Torment

Ancient
Colorless

Upon pickup, add 1 Neow's Fury to your Deck.

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New Leaf

Ancient
Colorless

Upon pickup, Transform 1 card.

Open guide →

Ninja Scroll

Shop
Silent

At the start of each combat, add 3 Shivs into your Hand.

attack-combo
Open guide →

Nunchaku

Uncommon
Colorless

Every time you play 10 Attacks, gain .

attack-combo
Open guide →

Nutritious Oyster

Ancient
Colorless

Upon pickup, raise your Max HP by 11.

Open guide →

Nutritious Soup

Ancient
Colorless

Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.

Open guide →

Oddly Smooth Stone

Common
Colorless

Start each combat with 1 Dexterity.

dexterity
Open guide →

Old Coin

Rare
Colorless

Upon pickup, gain 300 Gold.

Open guide →

Orange Dough

Rare
Regent

At the start of each combat, add 2 random Colorless cards into your Hand.

Open guide →

Orichalcum

Uncommon
Colorless

If you end your turn without Block, gain 6 Block.

block
Open guide →

Ornamental Fan

Uncommon
Colorless

Every time you play 3 Attacks in a single turn, gain 4 Block.

block attack-combo
Open guide →

Orrery

Shop
Colorless

Upon pickup, gain 5 card rewards.

Open guide →

Pael's Blood

Ancient
Colorless

At the start of your turn, draw 1 additional card.

card-draw
Open guide →

Pael's Claw

Ancient
Colorless

Upon pickup, Enchant all Defends with Goopy.

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Pael's Eye

Ancient
Colorless

The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.

exhaust
Open guide →

Pael's Flesh

Ancient
Colorless

Gain an additional at the start of your 3rd turn, and every turn after that.

Open guide →

Pael's Growth

Ancient
Colorless

Upon pickup, Enchant a card with Clone.

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Pael's Horn

Ancient
Colorless

Upon pickup, add 2 Relax to your Deck.

Open guide →

Pael's Legion

Ancient
Colorless

Doubles Block gained from a card, then goes to sleep for 2 turns.

block
Open guide →

Pael's Tears

Ancient
Colorless

If you end your turn with unspent , gain an additional next turn.

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Pael's Tooth

Ancient
Colorless

Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.

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Pael's Wing

Ancient
Colorless

You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.

Open guide →

Pandora's Box

Ancient
Colorless

Transform ALL Strikes and Defends.

Open guide →

Pantograph

Uncommon
Colorless

At the start of each Boss combat, heal 25 HP.

Open guide →

Paper Krane

Rare
Silent

Enemies with Weak deal 40% less damage to you rather than 25%.

weak
Open guide →

Paper Phrog

Uncommon
Ironclad

Enemies with Vulnerable take 75% more damage rather than 50%.

vulnerable
Open guide →

Parrying Shield

Uncommon
Colorless

If you end a turn with at least 10 Block, deal 6 damage to a random enemy.

block
Open guide →

Pear

Uncommon
Colorless

Upon pickup, raise your Max HP by 10.

Open guide →

Pen Nib

Uncommon
Colorless

Every 10th Attack you play deals double damage.

attack-combo
Open guide →

Pendulum

Common
Colorless

Whenever you shuffle your Draw Pile, draw a card.

card-draw
Open guide →

Permafrost

Common
Colorless

The first time you play a Power each combat, gain 6 Block.

block
Open guide →

Petrified Toad

Uncommon
Colorless

At the start of each combat, procure a Potion-Shaped Rock.

Open guide →

Philosopher's Stone

Ancient
Colorless

Gain at the start of each turn. ALL enemies start combat with 1 Strength.

strength
Open guide →

Phylactery Unbound

Starter
Colorless

At the start of each combat, Summon 5. At the start of your turn, Summon 2.

Open guide →

Planisphere

Uncommon
Colorless

Whenever you enter a ? room, heal 4 HP.

Open guide →

Pocketwatch

Rare
Colorless

Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.

card-draw
Open guide →

Pollinous Core

Event
Colorless

Every 4 turns, draw 2 additional cards.

card-draw
Open guide →

Pomander

Ancient
Colorless

Upon pickup, Upgrade a card.

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Potion Belt

Common
Colorless

Upon pickup, gain 2 potion slots.

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Power Cell

Rare
Defect

At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.

card-draw
Open guide →

Prayer Wheel

Rare
Colorless

Normal enemies drop an additional card reward.

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Precarious Shears

Ancient
Colorless

Upon pickup, remove 2 cards from your Deck and take 13 damage.

Open guide →

Precise Scissors

Ancient
Colorless

Upon pickup, remove 1 card from your Deck.

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Preserved Fog

Ancient
Colorless

Upon pickup, remove 5 cards from your Deck. Add Folly to your Deck.

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Prismatic Gem

Ancient
Colorless

Gain at the start of each turn. Card rewards now contain cards from other colors.

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Pumpkin Candle

Ancient
Colorless

Gain at the start of each turn. Extinguishes at the start of Act 3.

Open guide →

Punch Dagger

Shop
Colorless

Upon pickup, Enchant an Attack with Momentum 5.

attack-combo
Open guide →

Radiant Pearl

Ancient
Colorless

At the start of each combat, add 1 Luminesce into your Hand.

Open guide →

Rainbow Ring

Rare
Colorless

The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.

strength dexterity attack-combo
Open guide →

Razor Tooth

Rare
Colorless

Every time you play an Attack or Skill, Upgrade it for the remainder of combat.

attack-combo
Open guide →

Red Mask

Uncommon
Colorless

At the start of each combat, apply 1 Weak to ALL enemies.

weak
Open guide →

Red Skull

Common
Ironclad

While your HP is at or below 50%, you have 3 additional Strength.

strength
Open guide →

Regal Pillow

Common
Colorless

Whenever you Rest, heal an additional 15 HP.

Open guide →

Regalite

Uncommon
Regent

Whenever you create a Colorless card, gain 2 Block.

block
Open guide →

Reptile Trinket

Uncommon
Colorless

Whenever you use a potion, gain 3 Strength this turn.

strength
Open guide →

Ring of the Drake

Starter
Colorless

At the start of your first 3 turns, draw 2 additional cards.

card-draw
Open guide →

Ring of the Snake

Starter
Silent

At the start of each combat, draw 2 additional cards.

card-draw
Open guide →

Ringing Triangle

Shop
Colorless

Retain your Hand on the first turn of combat.

Open guide →

Ripple Basin

Uncommon
Colorless

If you did not play any Attacks during your turn, gain 4 Block.

block attack-combo
Open guide →

Royal Poison

Event
Colorless

At the start of each combat, lose 4 HP.

Open guide →

Royal Stamp

Shop
Colorless

Upon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.

attack-combo
Open guide →

Ruined Helmet

Rare
Ironclad

The first time you gain Strength each combat, double the amount gained.

strength
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Runic Capacitor

Shop
Defect

Start each combat with 3 additional Orb Slots.

orb
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Runic Pyramid

Ancient
Colorless

At the end of your turn, you no longer discard your Hand.

discard
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Sai

Ancient
Colorless

At the start of your turn, gain 7 Block.

block
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Sand Castle

Ancient
Colorless

Upon pickup, Upgrade 6 random cards.

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Screaming Flagon

Shop
Colorless

If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.

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Scroll Boxes

Ancient
Colorless

Upon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.

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Sea Glass

Ancient
Colorless

See 15 cards from another character. Choose any number of them to add to your Deck.

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Seal of Gold

Ancient
Colorless

At the start of your turn, spend 5 Gold to gain . Self-Forming Clay · Ironclad Uncommon Whenever you lose HP in combat, gain 3 Block next turn.

block
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Sere Talon

Ancient
Colorless

Upon pickup, add 2 random Curses and 3 Wishes to your Deck.

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Shovel

Rare
Colorless

You can now dig at Rest Sites to obtain a random Relic.

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Shuriken

Rare
Colorless

Every time you play 3 Attacks in a single turn, gain 1 Strength.

strength attack-combo
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Signet Ring

Ancient
Colorless

Upon pickup, gain 999 Gold.

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Silver Crucible

Ancient
Colorless

The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.

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Sling of Courage

Shop
Colorless

Start each Elite combat with 2 Strength.

strength
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Small Capsule

Ancient
Colorless

Upon pickup, obtain a random Relic.

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Snecko Eye

Ancient
Colorless

At the start of your turn, draw 2 additional cards. Start each combat Confused.

card-draw
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Snecko Skull

Common
Silent

Whenever you apply Poison, apply an additional 1 Poison.

poison
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Sozu

Ancient
Colorless

Gain at the start of each turn. You can no longer obtain potions.

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Sparkling Rouge

Uncommon
Colorless

At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.

strength dexterity
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Spiked Gauntlets

Ancient
Colorless

Gain at the start of each turn. Powers cost 1 more .

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Stone Calendar

Rare
Colorless

At the end of turn 7, deal 52 damage to ALL enemies.

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Stone Cracker

Uncommon
Colorless

At the start of Boss combats, Upgrade 3 random cards in your Draw Pile for the rest of combat.

card-draw
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Stone Humidifier

Ancient
Colorless

Whenever you Rest at a Rest Site, raise your Max HP by 5.

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Storybook

Ancient
Colorless

Upon pickup, add 1 Brightest Flame to your Deck.

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Strawberry

Common
Colorless

Upon pickup, raise your Max HP by 7.

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Strike Dummy

Common
Colorless

Cards containing “Strike” deal 3 additional damage.

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Sturdy Clamp

Rare
Colorless

Up to 10 Block persists across turns.

block
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Sword of Jade

Event
Colorless

Start each combat with 3 Strength.

strength
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Sword of Stone

Event
Colorless

Transforms into a powerful Relic after defeating 5 Elites.

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Symbiotic Virus

Uncommon
Defect

At the start of each combat, Channel 1 Dark.

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Tanx's Whistle

Ancient
Colorless

Upon pickup, add 1 Whistle to your Deck.

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Tea of Discourtesy

Event
Colorless

At the start of the next combat, shuffle 2 Dazed into your Draw Pile.

card-draw
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The Abacus

Shop
Colorless

Whenever you shuffle your Draw Pile, gain 6 Block.

card-draw block
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The Boot

Event
Colorless

Whenever you would deal 4 or less unblocked attack damage, increase it to 5.

block attack-combo
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The Courier

Rare
Colorless

The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.

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Throwing Axe

Ancient
Colorless

The first card you play each combat is played an extra time.

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Tingsha

Uncommon
Silent

Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.

discard
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Tiny Mailbox

Common
Colorless

Whenever you Rest, procure a random potion.

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Toasty Mittens

Ancient
Colorless

At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.

exhaust strength card-draw
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Toolbox

Shop
Colorless

At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.

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Touch of Orobas

Ancient
Colorless

Upon pickup, replace your starter Relic with an Ancient version.

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Tough Bandages

Rare
Silent

Whenever you discard a card during your turn, gain 3 Block.

discard block
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Toxic Egg

Rare
Colorless

Whenever you add a Skill into your Deck, Upgrade it.

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Toy Box

Ancient
Colorless

Upon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away. Tri-Boomerang · Colorless Ancient Choose 3 Attacks in your Deck. Enchant them with Instinct.

attack-combo
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Tungsten Rod

Rare
Colorless

Whenever you would lose HP, lose 1 less.

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Tuning Fork

Uncommon
Colorless

Every time you play 10 Skills, gain 7 Block.

block
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Twisted Funnel

Uncommon
Silent

At the start of each combat, apply 4 Poison to ALL enemies.

poison
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Unceasing Top

Rare
Colorless

Whenever you have no cards in Hand during your turn, draw a card.

card-draw
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Undying Sigil

Shop
Necrobinder

Enemies with at least as much Doom as HP deal 50% less damage.

doom
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Unsettling Lamp

Rare
Colorless

Each combat, the first time you play a card that Debuffs an enemy, double its effect.

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Vajra

Common
Colorless

Start each combat with 1 Strength.

strength
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Vambrace

Uncommon
Colorless

The first time you gain Block from a card each combat, double the amount gained.

block
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Velvet Choker

Ancient
Colorless

Gain at the start of each turn. You cannot play more than 6 cards per turn.

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Venerable Tea Set

Common
Colorless

Whenever you enter a Rest Site, start the next combat with an additional .

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Very Hot Cocoa

Ancient
Colorless

Start each combat with an additional 4.

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Vexing Puzzlebox

Rare
Colorless

At the start of each combat, add a random card into your Hand. It costs 0.

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Vitruvian Minion

Shop
Regent

Cards containing “Minion” deal double damage and gain double Block.

block
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War Hammer

Ancient
Colorless

Whenever you kill an Elite, Upgrade 4 random cards.

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War Paint

Common
Colorless

Upon pickup, Upgrade 2 random Skills.

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Whetstone

Common
Colorless

Upon pickup, Upgrade 2 random Attacks.

attack-combo
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Whispering Earring

Ancient
Colorless

Gain at the start of each turn. Vakuu plays your first turn for you.

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White Beast Statue

Rare
Colorless

Potions always appear in combat rewards.

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White Star

Rare
Colorless

Elites drop an additional Rare card reward.

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Wing Charm

Shop
Colorless

A random card in each card reward is Enchanted with Swift 1.

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Wongo Customer Appreciation Badge

Event
Colorless

Does nothing.

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Wongo's Mystery Ticket

Event
Colorless

Receive 3 random Relics after 5 combats.

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Yummy Cookie

Ancient
Colorless

Upon pickup, Upgrade 4 cards.

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Wax Relic

Fleeting
Colorless

Gain 1 Energy at the start of each turn. This relic is Fleeting and will melt (be removed) after several combats.

energy
Open guide →
How this differs from a wiki

A wiki tells you what a relic says. This hub tries to answer the more useful question: when does this relic actually matter?

That difference is small on the surface, but huge in practice. Decision support pages are more useful than flat data lists because they connect relics back to build direction, tactical value, and draft planning.

Relic FAQ

How should I evaluate relics in Slay the Spire 2?

The best relic is not always the strongest-looking one. The real question is whether the relic strengthens your current build direction, patches a weakness, or creates a path your deck can realistically support.

Are relics more important than cards in some builds?

Yes. Some builds become much more coherent once the right relic support appears. That is especially true for synergy-heavy directions where relics improve tempo, consistency, or scaling.

Why is this relic list different from a wiki page?

A wiki usually tells you what the relic does. This hub is designed to help you decide which relics matter, which builds they support, and where they fit in the larger Early Access ecosystem.

Keep exploring

Related Decision Hubs