Powers
Browse canonical Slay the Spire 2 powers, their effects, stack behavior, internal source records, and the cards that apply them.
Power Types
Showing 241 powers
Accelerant
[gold]Poison[/gold] is triggered an additional time.
Accuracy
[gold]Shivs[/gold] deal additional damage.
Adaptable
When [gold]this creature[/gold] would be defeated, it instead revives even stronger.
Afterimage
Whenever you play a card, gain [blue]1[/blue] [gold]Block[/gold].
Aggression
At the start of your turn, put a random Attack from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold] and [gold]Upgrade[/gold] it for the rest of combat.
Arsenal
Whenever you create a card, gain [blue]1[/blue] [gold]Strength[/gold].
Artifact
[gold]Negates[/gold] debuffs.
Asleep
Awakens upon losing HP or after [blue]2[/blue] turns.
Automation
Every [blue]10[/blue] cards you draw, gain [energy:1].
Back Attack
Deals [blue]50%[/blue] more damage when it is attacking you from behind.
Barricade
[gold]Block[/gold] is not removed at the start of your turn.
Beacon of Hope
Whenever you gain [gold]Block[/gold] on your turn, other players gain half that much [gold]Block[/gold].
Biased Cognition
At the start of your turn, lose [blue]1[/blue] [gold]Focus[/gold].
Black Hole
Whenever you spend or gain [star:1], deal [blue]3[/blue] damage to ALL enemies.
Block Next Turn
At the start of your next turn, gain [blue]4[/blue] [gold]Block[/gold].
Blur
[gold]Block[/gold] is not removed at the start of your next 2 turns.
Borrowed Time
Cards cost an additional [energy:1] this turn.
Buffer
Prevent the next [blue]2[/blue] times you would lose HP.
Burrowed
[gold]Block[/gold] is not removed at the start of [gold]this creature[/gold]'s turn. [gold]Stunned[/gold] if all [gold]Block[/gold] is removed.
Burst
Your next [blue]2[/blue] Skills are played an extra time this turn.
Calamity
Whenever you play an Attack, add [blue]2[/blue] random Attacks into your [gold]Hand[/gold].
Calcify
[gold]Osty's[/gold] attacks deal additional damage.
Call of the Void
At the start of your turn, add [blue]1[/blue] random card into your [gold]Hand[/gold] and apply [gold]Ethereal[/gold] to it.
Chains of Binding
The first [blue]3[/blue] cards drawn each turn are Afflicted with [gold]Bound[/gold].
Child of the Stars
Gain [blue]1[/blue] [gold]Block[/gold] for each [star:1] spent.
Clarity
At the start of your next [blue]2[/blue] turns, draw [blue]1[/blue] additional card.
Colossus
You receive [blue]50%[/blue] less damage from [gold]Vulnerable[/gold] enemies for [blue]2[/blue] turns.
Confused
The costs of your cards are randomized on draw, from [blue]0[/blue] to [blue]3[/blue].
Conqueror
[gold]Sovereign Blade[/gold] deals double damage to [gold]this creature[/gold] for the next [blue]2[/blue] turns.
Constrict
While the Slithering Strangler is alive, at the end of your turn, take [blue]1[/blue] damage.
Consuming Shadow
At the end of your turn, [gold]Evoke[/gold] your [blue]2[/blue] leftmost Orbs.
Coolant
At the start of your turn, gain [blue]3[/blue] [gold]Block[/gold] for each unique Orb you have.
Corrosive Wave
Whenever you draw a card this turn, apply [blue]2[/blue] [gold]Poison[/gold] to ALL enemies.
Corruption
Skills cost [blue]0[/blue]. Whenever you play a Skill, [gold]Exhaust[/gold] it.
Countdown
At the start of your turn, apply [blue]6[/blue] [gold]Doom[/gold] to a random enemy.
Covered
An ally is covering you. All attacks that would be directed to you are redirected to them instead.
Crab Rage
When an ally dies, [gold]this creature[/gold] gains [blue]6[/blue] [gold]Strength[/gold] and [blue]99[/blue] [gold]Block[/gold].
Creative AI
At the start of your turn, add [blue]2[/blue] random Powers into your [gold]Hand[/gold].
Crimson Mantle
At the start of your turn, lose [blue]0[/blue] HP and gain [blue][Amount][/blue] [gold]Block[/gold].
Cruelty
Vulnerable enemies take additional damage.
Curious
Powers cost [blue]1[/blue] [energy:1] less.
Curl Up
When damaged, rolls up and gains block. (Once per combat)
Dampen
While Magi Knight is alive, ALL your cards are [gold]Downgraded[/gold].
Danse Macabre
Whenever you play a card that costs [energy:2] or more, gain [blue][Amount][/blue] [gold]Block[/gold].
Dark Embrace
Whenever a card is [gold]Exhausted[/gold], draw [blue]1[/blue] card.
Debilitate
[gold]Vulnerable[/gold] and [gold]Weak[/gold] are twice as effective for the next [blue]2[/blue] turns.
Demesne
At the start of your turn, gain [blue]1[/blue] [gold]Energy[/gold] and draw [blue]1[/blue] additional card.
Demise
At the end of [gold]this creature[/gold]'s turn, it loses [blue][Amount][/blue] HP.
Demon Form
At the start of your turn, gain [blue]2[/blue] [gold]Strength[/gold].
Devour Life
Whenever you play a [gold]Soul[/gold], [gold]Summon[/gold] [blue]1[/blue].
Dexterity
Increases [gold]Block[/gold] gained from cards by [blue][/blue].
Diamond Diadem
Enemies deal [blue]50%[/blue] less damage this turn.
Die for You
[gold]Osty[/gold] absorbs all unblocked attack damage.
Disintegration
At the end of your turn, take [blue]5[/blue] damage.
Doom
At the end of the enemy turn, if [gold]this creature[/gold] has [blue][Amount][/blue] or less HP, it dies.
Double Damage
For the next [blue]2[/blue] turns, Attacks deal double damage.
Draw Cards Next Turn
At the start of your next turn, draw [blue]1[/blue] additional card.
Duplication
Your next [blue]2[/blue] cards are played an extra time.
Echo Form
The first [blue]2[/blue] cards you play each turn are played an extra time.
Energy Next Turn
Gain additional [gold]Energy[/gold] next turn.
Enrage
Whenever you play a Skill, gains [blue]2[/blue] [gold]Strength[/gold].
Entropy
At the start of your turn, [gold]Transform[/gold] [blue]1[/blue] card in your [gold]Hand[/gold].
Envenom
Whenever you deal unblocked attack damage, apply [blue]1[/blue] [gold]Poison[/gold].
Escape Artist
Tries to escape the combat after [blue]2[/blue] turns.
Fan of Knives
[gold]Shivs[/gold] hit ALL enemies.
Fasten
Gain an additional [blue]4[/blue] [gold]Block[/gold] from Defend cards.
Feel No Pain
Whenever a card is Exhausted, gain [blue]3[/blue] [gold]Block[/gold].
Feral
The first [blue]2[/blue] times you play a 0[energy:1] Attack each turn, return it to your [gold]Hand[/gold].
Flame Barrier
Whenever you are attacked this turn, deal [blue]4[/blue] damage back.
Flanking
Other allies deal [blue]2x[/blue] the attack damage to this enemy this turn.
Flutter
Receives [blue]50%[/blue] less damage from Attacks. Deal attack damage [blue][Amount][/blue] times to [gold]Stun[/gold] it.
Focus
Increases the effectiveness of Orbs by [blue][/blue].
Forbidden Grimoire
At the end of combat, remove a card from your [gold]Deck[/gold].
Foregone Conclusion
Next turn, put [blue]3[/blue] cards from your [gold]Draw Pile[/gold] into your [gold]Hand[/gold].
Frail
While Frail, gain [blue]25%[/blue] less [gold]Block[/gold] from cards.
Free Attack
Your next [blue]2[/blue] Attacks cost [blue]0[/blue] [energy:1].
Free Power
The next [blue]2[/blue] Powers you play cost [blue]0[/blue] [energy:1].
Free Skill
The next [blue]2[/blue] Skills you play cost [blue]0[/blue] [energy:1].
Friendship
Gain [energy:1] at the start of each turn.
Furnace
At the start of your turn, [gold]Forge[/gold] [blue]5[/blue].
Galvanic
Powers are afflicted with [gold]Galvanized[/gold].
Genesis
At the start of your turn, gain [star:1].
Gigantification
The next [blue]2[/blue] Attacks you play deal triple damage.
Gravity
Whenever you play a card this turn, deal [blue]2[/blue] damage to ALL enemies.
Guarded
Take half damage from enemies.
Hailstorm
At the end of your turn, if you have [gold]Frost[/gold], deal [blue]6[/blue] damage to ALL enemies.
Hammer Time
Whenever you [gold]Forge[/gold], all allies [gold]Forge[/gold] as well.
Hang
All [gold]Hangs[/gold] deal [blue]2[/blue] times more damage to this enemy.
Hard to Kill
Reduce all damage taken and HP lost by [gold]this creature[/gold] to [blue][Amount][/blue].
Hardened Shell
[gold]This creature[/gold] cannot lose more than [blue][Amount][/blue] HP each turn.
Hatch
Hatches after [blue]X[/blue] turns.
Haunt
Whenever you play a [gold]Soul[/gold], a random enemy loses [blue]3[/blue] HP.
Heist
When killed, returns all the stolen [gold]Gold[/gold].
Hello World
At the start of your turn, add [blue]1[/blue] random Common card into your [gold]Hand[/gold].
Hellraiser
Whenever you draw a card containing "Strike", it is played against a random enemy.
Hex
While Spectral Knight is alive, ALL your cards are [gold]Ethereal[/gold].
High Voltage
At the end of [gold]this creature's[/gold] turn, it gains [blue][Amount][/blue] [gold]Strength[/gold].
Illusion
When this dies, it revives next turn at full HP.
Imbalanced
If [gold]this creature's[/gold] attacks are fully blocked, it becomes [gold]Stunned[/gold].
Improvement
At the end of combat, [gold]Upgrade[/gold] a random card.
Inferno
At the start of your turn, lose [blue]0[/blue] HP. Whenever you lose HP on your turn, deal [blue][Amount][/blue] damage to ALL enemies.
Infested
Upon dying, summons... something.
Infinite Blades
At the start of your turn, add [blue]2[/blue] [gold]Shivs[/gold] into your [gold]Hand[/gold].
Intangible
Reduce all damage taken and HP loss to [blue]1[/blue] this turn.
Intercept
You are covering another player. All attacks that would be directed towards them are redirected towards you.
Iteration
The first time you draw a Status each turn, draw more cards.
Juggernaut
Whenever you gain [gold]Block[/gold], deal [blue]6[/blue] damage to a random enemy.
Juggling
Add a copy of the third Attack you play each turn into your [gold]Hand[/gold].
Knockdown
This creature takes [blue][Amount][/blue] times the damage from other players this turn.
Leadership
All other allies deal [blue]1[/blue] additional damage.
Lethality
The first Attack each turn deals 50% additional damage.
Lightning Rod
At the start of the next [blue]2[/blue] turns, [gold]Channel[/gold] [blue]1[/blue] [gold]Lightning[/gold].
Loop
At the start of your turn, trigger the passive ability of your next Orb.
Machine Learning
At the start of your turn, draw [blue]1[/blue] additional card.
Magic Bomb
Take [blue]20[/blue] damage at the end of your turn. Is cleared if the Magi Knight dies.
Master Planner
When you play a Skill, it gains [gold]Sly[/gold].
Mayhem
At the start of your turn, play the next [blue]2[/blue] top cards of your [gold]Draw Pile[/gold].
Mind Rot
Draw [blue]1[/blue] fewer card each turn.
Minion
Minions abandon combat without their leader.
Monarch's Gaze
Whenever you attack an enemy, it loses [blue]1[/blue] [gold]Strength[/gold] this turn.
Monologue
Whenever you play a card this turn, gain [blue]1[/blue] [gold]Strength[/gold] this turn. Currently granting [blue]0[/blue] [gold]Strength[/gold].
Necro Mastery
Whenever [gold]Osty[/gold] loses HP, ALL enemies lose that much HP as well.
Nemesis
At the end of every other turn, gains [gold]Intangible[/gold] [blue]1[/blue].
Neurosurge
At the start of your turn, apply [blue]3[/blue] [gold]Doom[/gold] to yourself.
Nightmare
Add [blue]2[/blue] [gold][Card][/gold] cards into your [gold]Hand[/gold] next turn.
No Block
You cannot gain [gold]Block[/gold] from cards for [blue]2[/blue] turns.
No Draw
You may not draw any more cards this turn.
No Energy Gain
You cannot gain additional [energy:1] this turn.
Nostalgia
The first 2 Attacks or Skills you play each turn are placed on top of your [gold]Draw Pile[/gold].
Noxious Fumes
At the start of your turn, apply [blue]2[/blue] [gold]Poison[/gold] to ALL enemies.
Oblivion
Whenever you play a card, this enemy gains [blue]1[/blue] [gold]Doom[/gold].
One-Two Punch
Your next [blue]2[/blue] Attacks are played an extra time this turn.
Orbit
Every [energy:4] you spend, gain [energy:1].
Outbreak
Every [blue]3[/blue] times you apply [gold]Poison[/gold], deal [blue][Amount][/blue] damage to ALL enemies.
Pagestorm
Whenever you draw an [gold]Ethereal[/gold] card, draw [blue]1[/blue] card.
Painful Stabs
Shuffle [blue]1[/blue] [gold]Wound[/gold] into your [gold]Discard Pile[/gold] each time you receive unblocked attack damage.
Pale Blue Dot
If you play [blue]5[/blue] or more cards in a turn, draw [blue][Amount][/blue] additional cards at the start of your next turn.
Panache
If you play [blue]5[/blue] more cards this turn, deal [blue][Amount][/blue] damage to ALL enemies.
Paper Cuts
Whenever [gold]this creature[/gold] deals unblocked attack damage to you, you lose [blue][Amount][/blue] [gold]Max HP[/gold].
Parry
[gold]Sovereign Blade[/gold] now gains [gold]Block[/gold].
Personal Hive
Whenever this enemy is hit by an Attack, add [gold]Dazed[/gold] into your [gold]Draw Pile[/gold].
Phantom Blades
[gold]Shivs[/gold] gain [gold]Retain[/gold]. The first [gold]Shiv[/gold] you play each turn deals [blue]9[/blue] additional damage.
Pillar of Creation
Whenever you create a card, gain [blue]5[/blue] [gold]Block[/gold].
Plating
At the end of your turn, gain [blue][Amount][/blue] [gold]Block[/gold]. [gold]Plating[/gold] is reduced by [blue]1[/blue] at the start of your turn.
Plow
The first time [gold]this creature's[/gold] HP reaches [blue][Amount][/blue] or below, it becomes [gold]Stunned[/gold] and loses all its [gold]Strength[/gold].
Poison
Poisoned creatures lose HP at the start of their turn. Each turn, Poison is reduced by [blue]1[/blue].
Possess Speed
When killed, return all stolen [gold]Dexterity[/gold] to the player.
Possess Strength
When killed, return all stolen [gold]Strength[/gold] to the player.
Prep Time
At the start of your turn, gain [blue]4[/blue] [gold]Vigor[/gold].
Pyre
Gain [energy:1] at the start of each turn.
Radiance
Gain additional [energy:1] for the next [blue]2[/blue] turns.
Rage
Whenever you play an Attack this turn, gain [blue]3[/blue] [gold]Block[/gold].
Rampart
At the start of the player's turn, Turret Operator gains [blue]25[/blue] [gold]Block[/gold].
Ravenous
When an enemy dies, Corpse Slug immediately eats it, becoming [gold]Stunned[/gold] and gaining [blue]1[/blue] [gold]Strength[/gold].
Reaper Form
Whenever Attacks deal damage, apply [blue]2[/blue] times that much [gold]Doom[/gold].
Reattach
If other segments are still alive, revives in [blue]2[/blue] turns with [blue]25[/blue] HP.
Rebound
The next [blue]2[/blue] cards you play this turn are placed on the top of your [gold]Draw Pile[/gold].
Reflect
Blocked damage is reflected to your attacker.
Regen
[gold]Regen[/gold] heals HP at the end of your turn. Each turn, [gold]Regen[/gold] is reduced by [blue]1[/blue].
Retain Hand
[gold]Retain[/gold] your [gold]Hand[/gold] for the next [blue]2[/blue] turns.
Ringing
You can only play [blue]1[/blue] card this turn.
Ritual
Gain [gold]Strength[/gold] at the end of your turn.
Rolling Boulder
At the start of your turn, deal [blue][Amount][/blue] damage to ALL enemies and increase this damage by [blue]5[/blue].
Royalties
At the end of combat, gain [blue]25[/blue] [gold]Gold[/gold].
Rupture
Whenever you lose HP on your turn, gain [blue]1[/blue] [gold]Strength[/gold].
Sandpit
In [blue]2[/blue] turns, you will be eaten and die.
Seeking Edge
[gold]Sovereign Blade[/gold] now hits ALL enemies.
Self-Forming Clay
Gain [blue]3[/blue] [gold]Block[/gold] next turn.
Sentry Mode
At the start of your turn, add [blue]1[/blue] [gold]Sweeping Gaze[/gold] into your [gold]Hand[/gold].
Serpent Form
Whenever you play a card, deal [blue]4[/blue] damage to a random enemy.
Shadow Step
For the next [blue]2[/blue] turns after this one, Attacks deal double damage.
Shadowmeld
Double your [gold]Block[/gold] gain this turn [blue]2[/blue] times.
Shriek
The first time [gold]this creature's[/gold] HP reaches [blue][Amount][/blue] or below, it becomes [gold]Stunned[/gold].
Shrink
[gold]This creature's[/gold] Attacks deal [blue]30%[/blue] less damage.
Shroud
Whenever you apply [gold]Doom[/gold], gain [blue]3[/blue] [gold]Block[/gold].
Sic 'Em
Whenever [gold]Osty[/gold] hits this enemy this turn, [gold]Summon[/gold] [blue]3[/blue].
Signal Boost
Your next [blue]2[/blue] Powers are played an extra time.
Skittish
The first time [gold]this creature[/gold] is hit each turn, it gains [blue][Amount][/blue] [gold]Block[/gold].
Sleight of Flesh
Whenever you apply a debuff to an enemy, they take [blue]13[/blue] damage.
Slippery
The next [blue]2[/blue] times [gold]this creature[/gold] loses HP, it only loses [blue]1[/blue] HP instead.
Sloth
You cannot play more than [blue]3[/blue] cards each turn.
Slow
Whenever you play a card, this enemy receives [blue]10%[/blue] more damage from Attacks this turn.
Slumber
Awakens upon taking turns or losing HP 3 times.
Smoggy
You can only play [blue]1[/blue] Skill per turn.
Smokestack
Whenever you create a Status, deal damage to ALL enemies.
Sneaky
Whenever another player attacks an enemy, gain [gold]Block[/gold].
Soar
Receives [blue]50%[/blue] less attack damage until it lands.
Spectrum Shift
At the start of your turn, add [blue]1[/blue] random Colorless card into your [gold]Hand[/gold].
Speedster
Whenever you draw a card during your turn, deal [blue]1[/blue] damage to ALL enemies.
Spinner
At the start of your turn, [gold]Channel[/gold] [blue]1[/blue] [gold]Glass[/gold].
Spirit of Ash
Whenever you play an [gold]Ethereal[/gold] card, gain [blue]4[/blue] [gold]Block[/gold].
Stampede
At the end of your turn, [blue]1[/blue] random Attack in your [gold]Hand[/gold] is played against a random enemy.
Star Next Turn
Gain 1 [star:1] next turn.
Steam Eruption
When killed, deals damage at the end of your next turn.
Stock
When killed, a new Axebot is summoned in its place.
Storm
Whenever you play a Power, [gold]Channel[/gold] [blue]1[/blue] [gold]Lightning[/gold].
Strangle
Whenever you play a card this turn, this enemy loses [blue]2[/blue] HP.
Stratagem
Whenever you shuffle your [gold]Draw Pile[/gold], choose [blue]1[/blue] card from it to put into your [gold]Hand[/gold].
Strength
Increases attack damage by [blue][/blue].
Subroutine
Whenever you play a Power, gain [blue]1[/blue] [energy:1].
Suck
Whenever [gold]this creature[/gold] deals unblocked attack damage, it gains [blue][Amount][/blue] [gold]Strength[/gold].
Summon Next Turn
At the start of your next turn, [gold]Summon[/gold] [blue]2[/blue].
Surprise
Something is off about this creature...
Surrounded
Receive [blue]50%[/blue] more damage if attacked from behind. Use targeting cards or potions to change your orientation.
Swipe
Upon killing this enemy, the stolen card is returned.
Sword Sage
[gold]Sovereign Blade[/gold] gains [gold]Replay[/gold] [blue]1[/blue].
Tag Team
The next Attack another player plays on the enemy is played an extra time.
Tainted
Take additional damage from Attacks this turn.
Tangled
Attacks cost an additional [energy:1] for 2 turns.
Tank
Take double damage from enemies. Allies take half damage from enemies.
Temporary Dexterity
Gain [gold]Dexterity[/gold] until the end of this turn.
Temporary Focus
Gain [gold]Focus[/gold] until the end of this turn.
Temporary Strength
Gain [gold]Strength[/gold] until the end of this turn.
Temporary Strength Down
Lose [gold]Strength[/gold] until the end of this turn.
Tender
Whenever you play a card, lose [blue]1[/blue] [gold]Strength[/gold] and [blue]1[/blue] [gold]Dexterity[/gold] this turn.
Territorial
At the end of [gold]this creature's[/gold] turn, it gains [blue][Amount][/blue] [gold]Strength[/gold].
The Bomb
At the end of [blue]3[/blue] turns, deal [blue]40[/blue] damage to ALL enemies.
The Gambit
If you take unblocked attack damage this combat, die.
The Hunt
Gain [blue]1[/blue] additional card reward at the end of combat.
The Sealed Throne
Whenever you play a card, gain [star:1].
Thievery
Steals [gold]Gold[/gold] when Attacking.
Thorns
When hit by an attack, deal damage back.
Thunder
Whenever you [gold]Evoke Lightning[/gold], deal [blue]8[/blue] damage to each enemy hit.
Time Limit
You have [blue]3[/blue] more turns to defeat the Battleworn Dummy.
Tools of the Trade
At the start of your turn, draw [blue]1[/blue] card and discard [blue]1[/blue] card.
Toric Toughness
Gain [blue]5[/blue] [gold]Block[/gold] at the start of the next [blue]2[/blue] turns.
Tracking
[gold]Weak[/gold] enemies take [blue]2[/blue] times more damage from Attacks.
Trash to Treasure
Whenever you create a Status, [gold]Channel[/gold] [blue]2[/blue] random Orbs.
Tyranny
At the start of your turn, draw [blue]2[/blue] cards and [gold]Exhaust[/gold] [blue]2[/blue] cards from your [gold]Hand[/gold].
Unmovable
The first [blue]2[/blue] times you gain [gold]Block[/gold] from a card each turn, double the amount gained.
Veilpiercer
The next [gold]Ethereal card[/gold] you play costs [blue]0[/blue].
Vicious
Whenever you apply [gold]Vulnerable[/gold], draw [blue]1[/blue] card.
Vigor
[gold]This creature's[/gold] next Attack deals [blue][Amount][/blue] additional damage.
Vital Spark
ALL [gold]Skills[/gold] are [gold]Tainted[/gold] [blue]2[/blue].
Void Form
The first [blue]2[/blue] cards you play each turn are free to play.
Vulnerable
Receive [blue]50%[/blue] more damage from Attacks for [blue][Amount][/blue] turns.
Waste Away
Gain [blue]1[/blue] less [gold]Energy[/gold] per turn.
Weak
Weakened creatures deal [blue]25%[/blue] less damage with Attacks.
Well-Laid Plans
At the end of your turn, [gold]Retain[/gold] up to [blue]1[/blue] card.
Withering Presence
Every [blue]6[/blue] cards you play, add a [gold]Wither[/gold] to your [gold]Hand[/gold].
Wraith Form
At the start of your turn, lose [blue]1[/blue] [gold]Dexterity[/gold].