Potion Hub

Slay the Spire 2 Potions

Browse potions by tactical value, build relevance, and fight-changing utility instead of treating them as one-off consumables with no context.

Find which potions matter most for survival, burst, or scaling turns.

See how potions connect to shared mechanics across builds and synergies.

Use potion pages to improve tactical planning instead of just reading effect text.

Why this page exists

Potions are easy to underestimate because they are temporary, but in practice they often decide the hardest fights in a run. A strong potion can stabilize an elite, create a lethal turn, or let an unfinished build survive long enough to become real.

That means a good potion hub should not just list names and effects. It should help you understand which potions are worth keeping, which ones are best used aggressively, and how they fit into the larger rhythm of build planning and tactical execution.

Featured Potions

Strong places to start if you want potions with obvious fight impact

How to use this hub
Read the quick tags

Tags show what kind of tactical or build context the potion most naturally fits.

Open the potion guide

Each potion page explains when the potion is strongest and why timing matters.

Connect it to builds

Use build links to see whether the potion supports your current direction or simply solves a one-fight problem.

All Potions

Current indexed potions: 63

Ashwater

Uncommon
Ironclad

Exhaust any number of cards in your Hand.

exhaust
Open guide →

Attack Potion

Common
Colorless

Choose 1 of 3 random Attack cards to add into your Hand. It's free to play this turn.

attack-combo
Open guide →

Beetle Juice

Rare
Colorless

Enemy's attacks deal 30% less damage for the next 4 turns.

attack-combo
Open guide →

Blessing of the Forge

Uncommon
Colorless

Upgrade all cards in your Hand for the rest of combat.

Open guide →

Block Potion

Common
Colorless

Gain 12 Block.

block
Open guide →

Blood Potion

Common
Ironclad

Heal for 20% of your Max HP.

Open guide →

Bone Brew

Uncommon
Necrobinder

Summon 15.

Open guide →

Bottled Potential

Rare
Colorless

Shuffle ALL your cards into your Draw Pile. Draw 5 cards.

card-draw
Open guide →

Clarity Extract

Uncommon
Colorless

Draw 1 card. At the start of your next 3 turns, draw 1 additional card.

card-draw
Open guide →

Colorless Potion

Common
Colorless

Choose 1 of 3 random Colorless cards to add into your Hand. It's free to play this turn.

Open guide →

Cosmic Concoction

Rare
Regent

Add 3 Upgraded Colorless cards into your Hand.

Open guide →

Cunning Potion

Uncommon
Silent

Add 3 Upgraded Shivs into your Hand.

attack-combo
Open guide →

Cure All

Uncommon
Colorless

Gain . Draw 2 cards.

card-draw
Open guide →

Dexterity Potion

Common
Colorless

Gain 2 Dexterity.

dexterity
Open guide →

Distilled Chaos

Rare
Colorless

Play the top 3 cards of your Draw Pile.

card-draw
Open guide →

Droplet of Precognition

Rare
Colorless

Choose a card in your Draw Pile and add it into your Hand.

card-draw
Open guide →

Duplicator

Uncommon
Colorless

This turn, your next card is played an extra time.

Open guide →

Energy Potion

Common
Colorless

Gain .

Open guide →

Entropic Brew

Rare
Colorless

Fill all your empty potion slots with random potions.

Open guide →

Essence of Darkness

Rare
Defect

Channel a Dark for each of your Orb Slots.

orb
Open guide →

Explosive Ampoule

Common
Colorless

Deal 10 damage to ALL enemies.

Open guide →

Fairy in a Bottle

Rare
Colorless

When you would die, instead this potion is discarded and you heal to 30% of your Max HP.

discard
Open guide →

Fire Potion

Common
Colorless

Deal 20 damage.

Open guide →

Flex Potion

Common
Colorless

Gain 5 Strength. At the end of your turn, lose 5 Strength.

strength
Open guide →

Focus Potion

Common
Defect

Gain 2 Focus.

focus
Open guide →

Fortifier

Uncommon
Colorless

Triple your Block.

block
Open guide →

Foul Potion

Event
Colorless

Deal 12 damage to EVERYONE. Can be thrown at the Merchant for 100 Gold instead.

Open guide →

Fruit Juice

Rare
Colorless

Gain 5 Max HP.

Open guide →

Fysh Oil

Uncommon
Colorless

Gain 1 Strength and 1 Dexterity.

strength dexterity
Open guide →

Gambler's Brew

Uncommon
Colorless

Discard any number of cards, then draw that many.

discard card-draw
Open guide →

Ghost in a Jar

Rare
Silent

Gain 1 Intangible.

Open guide →

Gigantification Potion

Rare
Colorless

The next Attack you play deals triple damage.

attack-combo
Open guide →

Glowwater Potion

Event
Colorless

Exhaust your Hand. Draw 10 cards.

exhaust card-draw
Open guide →

Heart of Iron

Uncommon
Colorless

Gain 7 Plating.

Open guide →

King's Courage

Uncommon
Regent

Forge 15.

Open guide →

Liquid Bronze

Uncommon
Colorless

Gain 3 Thorns.

Open guide →

Liquid Memories

Rare
Colorless

Put a card from your Discard Pile into your Hand. It costs 0 this turn.

discard
Open guide →

Lucky Tonic

Rare
Colorless

Gain 1 Buffer.

Open guide →

Mazaleth's Gift

Rare
Colorless

Gain 1 Ritual.

Open guide →

Orobic Acid

Rare
Colorless

Add a random Attack, Skill, and Power into your Hand. They're free to play this turn.

attack-combo
Open guide →

Poison Potion

Common
Silent

Apply 6 Poison.

poison
Open guide →

Pot of Ghouls

Rare
Necrobinder

Add 2 Souls into your Hand.

soul
Open guide →

Potion of Binding

Uncommon
Colorless

Apply 1 Weak and 1 Vulnerable to ALL enemies.

vulnerable weak
Open guide →

Potion of Capacity

Uncommon
Defect

Gain 2 Orb Slots.

orb
Open guide →

Potion of Doom

Common
Necrobinder

Apply 33 Doom.

doom
Open guide →

Potion-Shaped Rock

Token
Colorless

Deal 15 damage.

Open guide →

Powdered Demise

Uncommon
Colorless

Enemy loses 9 HP at the end of each of its turns.

Open guide →

Power Potion

Common
Colorless

Choose 1 of 3 random Power cards to add into your Hand. It's free to play this turn.

Open guide →

Radiant Tincture

Uncommon
Colorless

Gain . Gain an additional at the start of your next 3 turns.

Open guide →

Regen Potion

Uncommon
Colorless

Gain 5 Regen.

Open guide →

Shackling Potion

Rare
Colorless

ALL enemies lose 7 Strength this turn.

strength
Open guide →

Ship in a Bottle

Rare
Colorless

Gain 10 Block. Next turn, gain 10 Block.

block
Open guide →

Skill Potion

Common
Colorless

Choose 1 of 3 random Skill cards to add into your Hand. It's free to play this turn.

Open guide →

Snecko Oil

Rare
Colorless

Draw 7 cards. Randomize the cost of cards in your Hand this turn.

card-draw
Open guide →

Soldier's Stew

Rare
Ironclad

All cards containing Strike gain 1 Replay this combat.

Open guide →

Speed Potion

Common
Colorless

Gain 5 Dexterity. At the end of your turn, lose 5 Dexterity.

dexterity
Open guide →

Stable Serum

Uncommon
Colorless

Retain your Hand for 2 turns.

Open guide →

Star Potion

Common
Regent

Gain .

Open guide →

Strength Potion

Common
Colorless

Gain 2 Strength.

strength
Open guide →

Swift Potion

Common
Colorless

Draw 3 cards.

card-draw
Open guide →

Touch of Insanity

Uncommon
Colorless

Choose a card in your Hand. It is free to play this combat.

Open guide →

Vulnerable Potion

Common
Colorless

Apply 3 Vulnerable.

vulnerable
Open guide →

Weak Potion

Common
Colorless

Apply 3 Weak.

weak
Open guide →
Why this differs from a flat potion list

A flat potion list tells you what exists. A stronger resource hub helps you understand when a potion is worth using, when it is worth holding, and which builds actually benefit from it.

That tactical framing matters more in Early Access, where decks are often incomplete and potions carry more decision weight than they do in fully stabilized late-meta environments.

Potion FAQ

How should I think about potions in Slay the Spire 2?

The best potion is usually the one that changes a dangerous turn, stabilizes a weak fight, or gives your current build exactly the leverage it is missing.

Are potions just emergency buttons?

Not always. Some potions are pure survival tools, but others create burst windows, fix resource issues, or support scaling turns that your deck could not otherwise execute cleanly.

Why is this potion page different from a basic potion list?

Because it is meant to help you decide when potions matter, which builds benefit from them, and how they fit into actual combat planning.

Keep exploring

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