Card Hub

Slay the Spire 2 Cards

Browse cards as build resources, synergy pieces, and future pick decisions instead of treating them as isolated text entries.

Find real pick context

Use cards as decision resources, not just effect text entries.

Move into builds

See how cards connect to poison, exhaust, discard, orb, strength, and other build paths.

Support faster drafting

Use this hub to navigate from card discovery into build and synergy decisions.

Early Access Card Structure

A strong Slay the Spire 2 card hub is not just a searchable card list. It should help players understand which cards are generic support, which ones are build-defining, and which ones only become real picks when enough synergy exists.

This page is designed as a navigation layer between raw card data, build planning, synergy discovery, and future pick decision pages.

577
Cards
5
Characters
79
Mechanics

Browse by Character

Start from draft identity, not just raw card text

Why this page exists

Most players do not search for cards just to read what they do. They search because they are trying to answer a more useful question: does this card fit my build, solve a weakness, or unlock a better draft path?

That is why this hub is not designed as a flat card table. It is designed as a bridge between raw card data, build planning, synergy discovery, and future card pick decision pages.

Featured Cards

Cards with clear links to major Early Access build directions

Molten Fist

Common
Ironclad • Attack • Cost 1

Deal 10 damage.
Double the enemy's Vulnerable.

damage exhaust
View card data →

Setup Strike

Beta Changed
Common
Ironclad • Attack • Cost 1

Deal 7 damage.
Gain 2 Strength this turn.

damage strength strike
View card data →

Tremble

Common
Ironclad • Skill • Cost 1

Apply 3 Vulnerable.

exhaust vulnerable
View card data →

Demonic Shield

Uncommon
Ironclad • Skill • Cost 0

Lose 1 HP.
Give another player Block equal to your Block.

block self-hp-loss exhaust
View card data →

Dominate

Beta Changed
Uncommon
Ironclad • Skill • Cost 1

Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.

exhaust vulnerable
View card data →

Fight Me!

Uncommon
Ironclad • Attack • Cost 2

Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.

damage strength
View card data →

Forgotten Ritual

Beta Changed
Uncommon
Ironclad • Skill • Cost 1

If you Exhausted a card this turn, gain ⚡3.

energy exhaust
View card data →

Infernal Blade

Uncommon
Ironclad • Skill • Cost 1

Add a random Attack into your Hand. It's free to play this turn.

exhaust
View card data →

Inflame

Uncommon
Ironclad • Power • Cost 1

Gain 2 Strength.

strength
View card data →

Rupture

Uncommon
Ironclad • Power • Cost 1

Whenever you lose HP on your turn, gain 1 Strength.

strength
View card data →

Brand

Rare
Ironclad • Skill • Cost 0

Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.

self-hp-loss strength
View card data →

Demon Form

Beta Changed
Rare
Ironclad • Power • Cost 3

At the start of your turn, gain 2 Strength.

strength
View card data →

How to use the card hub

Move from raw card text into real draft and build context

Start with character

Card quality only makes sense inside a character identity and available support package.

Check the mechanic tags

Shared mechanic tags help you move from one card into builds, relics, potions, and synergy pages.

Use it as a decision layer

The goal is not memorization. The goal is faster drafting, stronger build recognition, and fewer dead-end picks.

Why this is not a wiki card list

"A wiki stores card text. SpireGenius is meant to help you decide whether that card actually belongs in your current run."

Build context | Draft direction | Early Access logic

Card Hub FAQ

How is this different from a Slay the Spire 2 card database?

A database tells you what a card says. This hub is designed to help you understand where cards fit into build direction, synergy, and future draft decisions.

Should I use this page to find the best card in STS2?

Not exactly. This page is better for finding the right context around a card. In deckbuilders, the best card is often the one that fits your current build direction, not the one with the strongest isolated text.

Why group cards by build and synergy instead of only by rarity or type?

Because players do not usually search for card data just to memorize text. They search because they want to draft better, commit to a build, or avoid bad picks.

Keep exploring

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