War Hammer
Whenever you kill an Elite, Upgrade 4 random cards.
War Hammer is a situational relic whose value depends on whether your current build can actually convert its effect into fight-winning tempo, scaling, or consistency.
Best for players whose current deck already benefits from its specific effect, or who need this relic to make a draft direction feel more coherent.
Treating War Hammer as generic value instead of asking whether your current build can actually convert it into tempo, scaling, survivability, or consistency.
In Slay the Spire 2 Early Access, relics are often more important than they look because they do not just add raw stats — they can reinforce a draft direction, fix weak openings, or turn a shaky build into a real plan.
That means the right question is usually not “is this relic strong?” but “does this relic make my current build stronger, smoother, or more reliable?” Pages like this are meant to answer that second question.
Strong in These Build Directions
No strong build mapping detected yet.
Relic FAQ
Is War Hammer good in Slay the Spire 2?
War Hammer is strongest when your current build can actually convert its effect into real tempo, scaling, or consistency instead of treating it as generic value.
Which builds want War Hammer?
War Hammer does not yet map cleanly to a single build, which usually means its value is more situational or depends on future support.
How should I judge relics in Early Access?
The most useful way is not asking whether a relic is universally good, but whether it strengthens your current direction, patches a real weakness, or creates a new draft path you can actually support.