Relic Guide

Hand Drill

Colorless Event block vulnerable
What it does

Whenever you break an enemy's Block, apply 2 Vulnerable.

Quick read

Hand Drill is a situational relic whose value depends on whether your current build can actually convert its effect into fight-winning tempo, scaling, or consistency.

Best for who

Best for players whose current deck already benefits from block, vulnerable, or who need this relic to make a draft direction feel more coherent.

Common evaluation mistake

Treating Hand Drill as generic value instead of asking whether your current build can actually convert it into tempo, scaling, survivability, or consistency.

Why this relic matters

In Slay the Spire 2 Early Access, relics are often more important than they look because they do not just add raw stats — they can reinforce a draft direction, fix weak openings, or turn a shaky build into a real plan.

That means the right question is usually not “is this relic strong?” but “does this relic make my current build stronger, smoother, or more reliable?” Pages like this are meant to answer that second question.

Strong in These Build Directions

Relic FAQ

Is Hand Drill good in Slay the Spire 2?

Hand Drill is strongest when your current build can actually convert its effect into real tempo, scaling, or consistency instead of treating it as generic value.

Which builds want Hand Drill?

Hand Drill most naturally fits builds connected to these mechanics: strength, block.

How should I judge relics in Early Access?

The most useful way is not asking whether a relic is universally good, but whether it strengthens your current direction, patches a real weakness, or creates a new draft path you can actually support.