Build Hub

Bloodletting Build

Bloodletting-style Ironclad decks use self-damage cards and relics as fuel for stronger scaling and more explosive attack turns.

strength
Cards
11
Relics
14
Potions
4
Core Plan
Spend HP as a resource, then outscale the downside through strength, tempo, and healing recovery.
Best for who

"Best for players comfortable using health as a resource instead of treating it only as protection."

How this build works

Bloodletting-style Ironclad decks use self-damage cards and relics as fuel for stronger scaling and more explosive attack turns.

Core plan Spend HP as a resource, then outscale the downside through strength, tempo, and healing recovery.

Strengths

  • High tempo potential
  • Strong synergy with self-damage payoffs
  • Can scale very quickly

Weaknesses

  • Risky lines
  • Punishes bad sequencing
  • Needs HP management
Architecture

We categorize resources into Core, Support, and Payoff. A build becomes "real" only when these three layers synchronize.

Core Cards

Primary enablers that define this mechanic's direction.

Support Cards

Stability tools that ensure consistency and survival.

No items found in this category yet.

Payoff Cards

The 'win conditions' that convert setup into overwhelming power.

Niche & Situational

Additional cards that synergize under specific conditions.

Synergistic Relics

Passive items that amplify this build's ceiling.

Strategic Potions

Emergency tools to bridge gaps in difficult elite matchups.

Pro Tip: Balance your shell

"If your deck only has payoffs, it's a glass cannon that will misfire. If it only has support, you'll eventually be out-scaled. Look for the Golden Ratio between establishment, consistency, and victory."

Build FAQ

What is the core idea behind Bloodletting Build?

The goal is to identify the mechanic that actually wins fights, then build around enough support pieces to make that plan reliable.

Do I need every core card to make Bloodletting Build work?

No. In Early Access, most builds are better understood as directions rather than exact decklists. What matters most is whether you have enough engine, support, and payoff to make the build coherent.

Why does this page separate core, support, and payoff?

Because a strong build is not just a list of good cards. Core pieces enable the mechanic, support pieces keep the build consistent, and payoff pieces convert that setup into real combat power.