Orb Build
Orb builds use repeated channeling, passive orb value, and focus scaling to create reliable long-fight power.
"Best for players who like flexible scaling and passive-value engines."
Orb builds use repeated channeling, passive orb value, and focus scaling to create reliable long-fight power.
Core plan Channel orbs consistently, improve passive output, and use evoke timing to convert setup into swing turns.
Strengths
- Flexible offense and defense
- Excellent long-fight scaling
- Great relic synergy
Weaknesses
- Can be slow to start
- Needs enough orb density
- Some versions are setup-heavy
We categorize resources into Core, Support, and Payoff. A build becomes "real" only when these three layers synchronize.
Core Cards
Primary enablers that define this mechanic's direction.
Support Cards
Stability tools that ensure consistency and survival.
Defend
Gain 5 [gold]Block[/gold].
Boost Away
Gain 6 [gold]Block[/gold]. Add a [gold]Dazed[/gold] into your [gold]Discard Pile[/gold].
Charge Battery
Gain 7 [gold]Block[/gold]. Next turn, gain [energy:1].
Focused Strike
Deal 9 damage. Gain 1 [gold]Focus[/gold] this turn.
Hotfix
Gain 2 [gold]Focus[/gold] this turn.
Leap
Gain 9 [gold]Block[/gold].
Lightning Rod
Gain 4 [gold]Block[/gold]. At the start of the next 2 turns, [gold]Channel[/gold] 1 [gold]Lightning[/gold].
Boot Sequence
Gain 10 [gold]Block[/gold].
Compact
Gain 6 [gold]Block[/gold]. [gold]Transform[/gold] all Status cards in your [gold]Hand[/gold] into [gold]Fuel[/gold].
Fight Through
Gain 13 [gold]Block[/gold]. Add 2 [gold]Wounds[/gold] into your [gold]Discard Pile[/gold].
Glacier
Gain 6 [gold]Block[/gold]. [gold]Channel[/gold] 2 [gold]Frost[/gold].
Glasswork
Gain 5 [gold]Block[/gold]. [gold]Channel[/gold] 1 [gold]Glass[/gold].
Shadow Shield
Gain 11 [gold]Block[/gold]. [gold]Channel[/gold] 1 [gold]Dark[/gold].
Defragment
Gain 1 [gold]Focus[/gold].
Genetic Algorithm
Gain 1 [gold]Block[/gold]. Permanently increase this card's [gold]Block[/gold] by 3.
Hyperbeam
Deal 28 damage to ALL enemies. Lose 3 [gold]Focus[/gold].
Biased Cognition
Gain 4 [gold]Focus[/gold]. At the start of your turn, lose 1 [gold]Focus[/gold].
Payoff Cards
The 'win conditions' that convert setup into overwhelming power.
No items found in this category yet.
Synergistic Relics
Passive items that amplify this build's ceiling.
Anchor
Start each combat with 10 Block.
Data Disk
Start each combat with 1 Focus.
Gold-Plated Cables
Your rightmost Orb triggers its passive an additional time.
Horn Cleat
At the start of your 2nd turn, gain 14 Block.
Orichalcum
If you end your turn without Block, gain 6 Block.
Ornamental Fan
Every time you play 3 Attacks in a single turn, gain 4 Block.
Parrying Shield
If you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Permafrost
The first time you play a Power each combat, gain 7 Block.
Ripple Basin
If you did not play any Attacks during your turn, gain 4 Block.
Tuning Fork
Every time you play 10 Skills, gain 7 Block.
Vambrace
The first time you gain Block from a card each combat, double the amount gained.
Captain's Wheel
At the start of your 3rd turn, gain 18 Block.
Cloak Clasp
At the end of your turn, gain 1 Block for each card in your Hand.
Emotion Chip
If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Intimidating Helmet
Whenever you play a card that costs [energy:2] or more, gain 4 Block.
Metronome
The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Sturdy Clamp
Up to 10 Block persists across turns.
Runic Capacitor
Start each combat with 3 additional Orb Slots.
The Abacus
Whenever you shuffle your Draw Pile, gain 6 Block.
Pael's Legion
Doubles Block gained from a card, then goes to sleep for 2 turns.
Sai
At the start of your turn, gain 7 Block.
Anchor???
Start each combat with 4 Block.
Daughter of the Wind
Whenever you play an Attack, gain 1 Block.
Fresnel Lens
Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.
Hand Drill
Whenever you break an enemy's Block, apply 2 Vulnerable.
Orichalcum???
If you end your turn without Block, gain 3 Block.
The Boot
Whenever you would deal 4 or less unblocked attack damage, increase it to 5.
Strategic Potions
Emergency tools to bridge gaps in difficult elite matchups.
Block Potion
Gain 12 Block.
Focus Potion
Gain 2 Focus.
Fortifier
Triple your Block.
Potion of Capacity
Gain 2 Orb Slots.
Essence of Darkness
Channel a Dark for each of your Orb Slots.
Ship in a Bottle
Gain 10 Block. Next turn, gain 10 Block.
Pro Tip: Balance your shell
"If your deck only has payoffs, it's a glass cannon that will misfire. If it only has support, you'll eventually be out-scaled. Look for the Golden Ratio between establishment, consistency, and victory."
Build FAQ
What is the core idea behind Orb Build?
The goal is to identify the mechanic that actually wins fights, then build around enough support pieces to make that plan reliable.
Do I need every core card to make Orb Build work?
No. In Early Access, most builds are better understood as directions rather than exact decklists. What matters most is whether you have enough engine, support, and payoff to make the build coherent.
Why does this page separate core, support, and payoff?
Because a strong build is not just a list of good cards. Core pieces enable the mechanic, support pieces keep the build consistent, and payoff pieces convert that setup into real combat power.