Build Hub

Block Build

Block builds are about more than surviving. The strongest versions convert defense into offense or keep block long enough to dominate longer fights.

block
Cards
0
Relics
23
Potions
3
Core Plan
Stack and preserve block, then convert it into sustained pressure or a delayed finisher.
Best for who

"Best for players who like safer setup turns and defense-first scaling plans."

How this build works

Block builds are about more than surviving. The strongest versions convert defense into offense or keep block long enough to dominate longer fights.

Core plan Stack and preserve block, then convert it into sustained pressure or a delayed finisher.

Strengths

  • Strong survivability
  • Good against long fights
  • Can convert defense into offense

Weaknesses

  • Can be slow
  • Needs payoff pieces
  • Weak if all defense and no closeout
Architecture

We categorize resources into Core, Support, and Payoff. A build becomes "real" only when these three layers synchronize.

Core Cards

Primary enablers that define this mechanic's direction.

No items found in this category yet.

Support Cards

Stability tools that ensure consistency and survival.

No items found in this category yet.

Payoff Cards

The 'win conditions' that convert setup into overwhelming power.

No items found in this category yet.

Synergistic Relics

Passive items that amplify this build's ceiling.

Anchor

Common
Colorless

Start each combat with 10 Block.

block

Captain's Wheel

Rare
Colorless

At the start of your 3rd turn, gain 18 Block.

block

Cloak Clasp

Rare
Colorless

At the end of your turn, gain 1 Block for each card in your Hand.

block

Daughter of the Wind

Event
Colorless

Whenever you play an Attack, gain 1 Block.

block attack-combo

Anchor???

Event
Colorless

Start each combat with 4 Block.

block

Orichalcum???

Event
Colorless

If you end your turn without Block, gain 3 Block.

block

Fresnel Lens

Event
Colorless

Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.

block

Hand Drill

Event
Colorless

Whenever you break an enemy's Block, apply 2 Vulnerable.

block vulnerable

Horn Cleat

Uncommon
Colorless

At the start of your 2nd turn, gain 14 Block.

block

Intimidating Helmet

Rare
Colorless

Whenever you play a card that costs or more, gain 4 Block.

block

Orichalcum

Uncommon
Colorless

If you end your turn without Block, gain 6 Block.

block

Ornamental Fan

Uncommon
Colorless

Every time you play 3 Attacks in a single turn, gain 4 Block.

block attack-combo

Pael's Legion

Ancient
Colorless

Doubles Block gained from a card, then goes to sleep for 2 turns.

block

Parrying Shield

Uncommon
Colorless

If you end a turn with at least 10 Block, deal 6 damage to a random enemy.

block

Permafrost

Common
Colorless

The first time you play a Power each combat, gain 6 Block.

block

Ripple Basin

Uncommon
Colorless

If you did not play any Attacks during your turn, gain 4 Block.

block attack-combo

Sai

Ancient
Colorless

At the start of your turn, gain 7 Block.

block

Seal of Gold

Ancient
Colorless

At the start of your turn, spend 5 Gold to gain . Self-Forming Clay · Ironclad Uncommon Whenever you lose HP in combat, gain 3 Block next turn.

block

Sturdy Clamp

Rare
Colorless

Up to 10 Block persists across turns.

block

The Abacus

Shop
Colorless

Whenever you shuffle your Draw Pile, gain 6 Block.

card-draw block

The Boot

Event
Colorless

Whenever you would deal 4 or less unblocked attack damage, increase it to 5.

block attack-combo

Tuning Fork

Uncommon
Colorless

Every time you play 10 Skills, gain 7 Block.

block

Vambrace

Uncommon
Colorless

The first time you gain Block from a card each combat, double the amount gained.

block

Strategic Potions

Emergency tools to bridge gaps in difficult elite matchups.

Pro Tip: Balance your shell

"If your deck only has payoffs, it's a glass cannon that will misfire. If it only has support, you'll eventually be out-scaled. Look for the Golden Ratio between establishment, consistency, and victory."

Build FAQ

What is the core idea behind Block Build?

The goal is to identify the mechanic that actually wins fights, then build around enough support pieces to make that plan reliable.

Do I need every core card to make Block Build work?

No. In Early Access, most builds are better understood as directions rather than exact decklists. What matters most is whether you have enough engine, support, and payoff to make the build coherent.

Why does this page separate core, support, and payoff?

Because a strong build is not just a list of good cards. Core pieces enable the mechanic, support pieces keep the build consistent, and payoff pieces convert that setup into real combat power.