One of the most useful Ironclad runs for me was not
a clean “pick Strength cards until the deck is a
Strength build” progression. The deck first needed
to survive. Unmovable mattered because the defensive
package still had to cover dangerous turns.
Once Rupture and Crimson Mantle could work together,
the deck had a legitimate source of scaling for
longer fights. That still did not mean the run was
finished. Energy was a separate bottleneck, so
Bloodletting-type effects remained valuable for a
different reason.
Blood Wall also fit naturally because it did more
than belong to a theme: it supplied large Block,
interacted with the self-damage package, and became
stronger alongside the existing defensive setup.
Only after the deck was already generating meaningful
Strength did the missing role become obvious — it
needed an attack that actually converted that
Strength into a faster kill.
That is where a card like Maul changes from a
speculative payoff into a real build piece. Later,
recurring Block from Crimson Mantle could carry so
much of the defensive workload that the deck no
longer needed to keep adding ordinary Block cards.