Build Hub

Strength Build

Strength remains Ironclad’s most direct scaling plan. It becomes especially deadly when paired with multi-hit attacks and vulnerable windows.

strength vulnerable
Cards
24
Relics
17
Potions
6
Core Plan
Gain strength early, convert it with efficient attacks, and use vulnerable to spike damage further.
Best for who

"Best for players who want visible scaling and direct, high-impact attack turns."

How this build works

Strength remains Ironclad’s most direct scaling plan. It becomes especially deadly when paired with multi-hit attacks and vulnerable windows.

Core plan Gain strength early, convert it with efficient attacks, and use vulnerable to spike damage further.

Strengths

  • High damage ceiling
  • Simple scaling logic
  • Great with multi-hit attacks

Weaknesses

  • Can be slow if overloaded with setup
  • Needs damage conversion cards
  • Can lack defense early
Architecture

We categorize resources into Core, Support, and Payoff. A build becomes "real" only when these three layers synchronize.

Core Cards

Primary enablers that define this mechanic's direction.

Support Cards

Stability tools that ensure consistency and survival.

Payoff Cards

The 'win conditions' that convert setup into overwhelming power.

Niche & Situational

Additional cards that synergize under specific conditions.

Bash

JorbsLikely a Starter card, like in STS 1. Bash increases the value of attacks for Ironclad in early game, and even helps Strikes to do some decent damage in early fights.
Ironclad

Deal 8 damage. Apply 2 Vulnerable.

vulnerable attack-combo

Break

Unknown
Ironclad

Deal 20 damage. Apply 5 Vulnerable.

vulnerable attack-combo

Bully

Uncommon
Ironclad

Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy.

vulnerable attack-combo

Colossus

Rare
Ironclad

Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.

vulnerable

Coordinate

Uncommon
Colorless

Give another player 5 Strength this turn.

strength

Cruelty

Rare
Ironclad

Vulnerable enemies take an additional 25% damage.

vulnerable

Demon Form

Rare
Ironclad

At the start of your turn, gain 2 Strength.

strength

Dismantle

Uncommon
Ironclad

Deal 8 damage. If the enemy is Vulnerable, hits twice.

vulnerable attack-combo

Dominate

Uncommon
Ironclad

Gain 1 Strength for each Vulnerable on the enemy.

strength vulnerable

Fight Me

Uncommon
Ironclad

Deal 5 damage twice. Gain 2 Strength. The enemy gains 1 Strength.

strength attack-combo

Inflame

Uncommon
Ironclad

Gain 2 Strength.

strength

Mangle

Rare
Ironclad

Deal 15 damage. Enemy loses 10 Strength this turn.

strength attack-combo

Prowess

Uncommon
Colorless

Gain 1 Strength. Gain 1 Dexterity.

strength

Setup Strike

Common
Ironclad

Deal 7 damage. Gain 2 Strength this turn.

strength attack-combo

Taunt

Uncommon
Ironclad

Gain 7 Block. Apply 1 Vulnerable.

vulnerable

Thunderclap

Common
Ironclad

Deal 4 damage and apply 1 Vulnerable to ALL enemies.

vulnerable attack-combo

Tremble

Common
Ironclad

Apply 2 Vulnerable.

vulnerable

Uppercut

Uncommon
Ironclad

Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.

vulnerable weak attack-combo

Synergistic Relics

Passive items that amplify this build's ceiling.

Bag of Marbles

Uncommon
Colorless

At the start of each combat, apply 1 Vulnerable to ALL enemies.

vulnerable

Brimstone

Shop
Ironclad

At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.

strength

Ember Tea

Event
Colorless

At the start of the next 5 combats, gain 2 Strength.

strength

Girya

Rare
Colorless

You can now gain Strength at Rest Sites.

strength

Hand Drill

Event
Colorless

Whenever you break an enemy's Block, apply 2 Vulnerable.

block vulnerable

Paper Phrog

Uncommon
Ironclad

Enemies with Vulnerable take 75% more damage rather than 50%.

vulnerable

Philosopher's Stone

Ancient
Colorless

Gain at the start of each turn. ALL enemies start combat with 1 Strength.

strength

Rainbow Ring

Rare
Colorless

The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.

strength dexterity attack-combo

Red Skull

Common
Ironclad

While your HP is at or below 50%, you have 3 additional Strength.

strength

Reptile Trinket

Uncommon
Colorless

Whenever you use a potion, gain 3 Strength this turn.

strength

Ruined Helmet

Rare
Ironclad

The first time you gain Strength each combat, double the amount gained.

strength

Shuriken

Rare
Colorless

Every time you play 3 Attacks in a single turn, gain 1 Strength.

strength attack-combo

Sling of Courage

Shop
Colorless

Start each Elite combat with 2 Strength.

strength

Sparkling Rouge

Uncommon
Colorless

At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.

strength dexterity

Sword of Jade

Event
Colorless

Start each combat with 3 Strength.

strength

Toasty Mittens

Ancient
Colorless

At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.

exhaust strength card-draw

Vajra

Common
Colorless

Start each combat with 1 Strength.

strength

Strategic Potions

Emergency tools to bridge gaps in difficult elite matchups.

Pro Tip: Balance your shell

"If your deck only has payoffs, it's a glass cannon that will misfire. If it only has support, you'll eventually be out-scaled. Look for the Golden Ratio between establishment, consistency, and victory."

Build FAQ

What is the core idea behind Strength Build?

The goal is to identify the mechanic that actually wins fights, then build around enough support pieces to make that plan reliable.

Do I need every core card to make Strength Build work?

No. In Early Access, most builds are better understood as directions rather than exact decklists. What matters most is whether you have enough engine, support, and payoff to make the build coherent.

Why does this page separate core, support, and payoff?

Because a strong build is not just a list of good cards. Core pieces enable the mechanic, support pieces keep the build consistent, and payoff pieces convert that setup into real combat power.