Need immediate damage
Are early enemies surviving long enough that setup cards never get time to pay back their cost?
I prioritize damage that contributes immediately rather than adding another slow scaling layer.
Need reliable defense
Does one bad defensive draw still expose too much HP even though the damage plan is working?
Frost, direct Block, Weak, or another dense defensive answer matters more than further damage scaling.
Need more Orb generation
Do Orb Slots sit empty or take too long to fill at the start of important fights?
The deck needs Channeling before it needs more capacity.
Need Orb scaling
Is the Orb queue already active every turn but the passive output too small for longer fights?
Now Focus or other scaling can multiply activity that is already dependable.
Need more Orb capacity
Am I repeatedly pushing useful Orbs out before I want to Evoke them?
Additional Orb Slots can create room to preserve the queue, but only if I can fill those slots productively.
Need Boss damage
Can the deck survive indefinitely but still take too long to end high-HP fights?
I look for damage conversion instead of adding more defense. Dark Orbs are one way to store several turns of value for a future burst window.
Need faster cycling
Does the deck contain strong cards but fail to reach them before the important turn passes?
Card access can be stronger than another payoff because it increases how often the existing engine actually appears.
Need to survive setup
Are Powers and scaling cards strong on paper but costing too much tempo when first played?
I patch the setup turn instead of adding another slow Power. A deck only scales if it lives long enough to use the scaling.