Build Hub

Shiv Build

Shiv decks win by turning many small attacks into meaningful damage through synergy, relic scaling, and repeated trigger effects.

attack-combo
Cards
75
Relics
25
Potions
5
Core Plan
Generate shivs, play many attacks per turn, and convert quantity into damage, block, or scaling.
Best for who

"Best for players who enjoy fast turns, card spam, and proactive tempo."

How this build works

Shiv decks win by turning many small attacks into meaningful damage through synergy, relic scaling, and repeated trigger effects.

Core plan Generate shivs, play many attacks per turn, and convert quantity into damage, block, or scaling.

Strengths

  • Explosive turns
  • Strong relic synergy
  • Great at multi-trigger scaling

Weaknesses

  • Can be relic-reliant
  • Low raw damage without support
  • Can run out of cards
Architecture

We categorize resources into Core, Support, and Payoff. A build becomes "real" only when these three layers synchronize.

Core Cards

Primary enablers that define this mechanic's direction.

Assassinate

Rare
Silent

Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust.

exhaust vulnerable attack-combo

Backstab

Uncommon
Silent

Innate. Deal 11 damage. Exhaust.

exhaust attack-combo

Beat Down

Rare
Colorless

Play 3 random Attacks from your Discard Pile.

discard attack-combo

Blade Dance

Common
Silent

Add 3 Shivs into your Hand. Exhaust.

exhaust attack-combo

Dagger Throw

Common
Silent

Deal 9 damage. Draw 1 card. Discard 1 card.

discard card-draw attack-combo

Dramatic Entrance

Uncommon
Colorless

Innate. Deal 11 damage to ALL enemies. Exhaust.

exhaust attack-combo

Envenom

Rare
Silent

Whenever an Attack deals unblocked damage, apply 1 Poison.

poison attack-combo

Hidden Daggers

Uncommon
Silent

Discard 2 cards. Add 2 Shivs into your Hand.

discard attack-combo

Knife Trap

Rare
Silent

Play every Shiv in your Exhaust Pile on the enemy.

exhaust attack-combo

Memento Mori

Uncommon
Silent

Deal 8 damage. Deals 4 additional damage for each card discarded this turn.

discard attack-combo

Outbreak

Uncommon
Silent

Every 3 times you apply Poison, deal 11 damage to ALL enemies.

poison attack-combo

Poisoned Stab

Common
Silent

Deal 6 damage. Apply 3 Poison.

poison attack-combo

Shadow Step

Rare
Silent

Discard your Hand. Next turn, Attacks deal double damage.

discard attack-combo

Storm Of Steel

Rare
Silent

Discard your Hand. Add 1 Shiv into your Hand for each card discarded.

discard attack-combo

The Hunt

Rare
Silent

Deal 10 damage. If Fatal, gain an additional card reward. Exhaust.

exhaust attack-combo

Support Cards

Stability tools that ensure consistency and survival.

Payoff Cards

The 'win conditions' that convert setup into overwhelming power.

Niche & Situational

Additional cards that synergize under specific conditions.

Accuracy

Uncommon
Silent

Shivs deal 4 additional damage.

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Bolas

Rare
Colorless

Deal 3 damage. At the start of your next turn, return this to your Hand.

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Cloak And Dagger

Common
Silent

Gain 6 Block. Add 1 Shiv into your Hand.

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Dagger Spray

Common
Silent

Deal 4 damage to ALL enemies twice.

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Dash

Uncommon
Silent

Gain 10 Block. Deal 10 damage.

attack-combo

Echoing Slash

Rare
Silent

Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.

attack-combo

Fan Of Knives

Rare
Silent

Shivs now hit ALL enemies. Add 4 Shivs into your Hand.

attack-combo

Finisher

Uncommon
Silent

Deal 6 damage for each Attack already played this turn.

attack-combo

Fisticuffs

Uncommon
Colorless

Deal 7 damage. Gain Block equal to damage dealt.

attack-combo

Flechettes

Uncommon
Silent

Deal 5 damage for each Skill in your Hand.

attack-combo

Flick Flack

Common
Silent

Sly. Deal 7 damage to ALL enemies.

discard attack-combo

Follow Through

Uncommon
Silent

Deal 6 damage to ALL enemies. If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.

weak attack-combo

Gang Up

Uncommon
Colorless

Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.

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Gold Axe

Rare
Colorless

Deal damage equal to the number of cards played this combat.

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Hand Of Greed

Rare
Colorless

Deal 20 damage. If Fatal, gain 20 Gold.

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Infinite Blades

Uncommon
Silent

At the start of your turn, add 1 Shiv into your Hand.

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Intercept

Uncommon
Colorless

Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.

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Jackpot

Rare
Colorless

Deal 25 damage. Add 3 random 0 cards into your Hand.

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Leading Strike

Common
Silent

Deal 7 damage. Add 1 Shiv into your Hand.

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Neutralize

JorbsGood old Neutralize. Neutralize does okay in Act 1 and sometimes remains relevant because of its weak application later in the game. You can upgrade it if you want, but you can also try to aim higher than that.
Silent

Deal 3 damage. Apply 1 Weak.

weak attack-combo

Omnislice

Uncommon
Colorless

Deal 8 damage. Damage ALL other enemies equal to the damage dealt.

attack-combo

Phantom Blades

Uncommon
Silent

Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.

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Pinpoint

Uncommon
Silent

Deal 17 damage. Costs 1 less for each Skill played this turn.

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Pounce

Uncommon
Silent

Deal 12 damage. The next Skill you play costs 0 .

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Precise Cut

Uncommon
Silent

Deal 13 damage. Deals 2 less damage for each other card in your Hand.

attack-combo

Rend

Rare
Colorless

Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.

attack-combo

Ricochet

Common
Silent

Sly. Deal 3 damage to a random enemy 4 times.

discard attack-combo

Rolling Boulder

Rare
Colorless

At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

attack-combo

Salvo

Rare
Colorless

Deal 12 damage. Retain your Hand this turn.

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Skewer

Uncommon
Silent

Deal 7 damage X times.

attack-combo

Slice

Common
Silent

Deal 6 damage.

attack-combo

Splash

Uncommon
Colorless

Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.

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Strike Silent

Unknown
Silent

Deal 6 damage.

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Sucker Punch

Common
Silent

Deal 8 damage. Apply 1 Weak.

weak attack-combo

Suppress

Unknown
Silent

Innate. Deal 11 damage. Apply 3 Weak.

weak attack-combo

Tag Team

Uncommon
Colorless

Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.

attack-combo

The Bomb

Uncommon
Colorless

At the end of 3 turns, deal 40 damage to ALL enemies.

attack-combo

The Gambit

Rare
Colorless

Gain 50 Block. If you take unblocked attack damage this combat, die.

attack-combo

Thrumming Hatchet

Uncommon
Colorless

Deal 11 damage. At the start of your next turn, return this to your Hand.

attack-combo

Ultimate Strike

Uncommon
Colorless

Deal 14 damage.

attack-combo

Up My Sleeve

Uncommon
Silent

Add 3 Shivs into your Hand. Reduce this card's cost by 1.

attack-combo

Volley

Uncommon
Colorless

Deal 10 damage to a random enemy X times.

attack-combo

Synergistic Relics

Passive items that amplify this build's ceiling.

Art of War

Rare
Colorless

If you do not play any Attacks during your turn, gain an additional next turn.

attack-combo

Crossbow

Ancient
Colorless

At the start of your turn, add a random Attack into your Hand. It costs 0 this turn.

attack-combo

Daughter of the Wind

Event
Colorless

Whenever you play an Attack, gain 1 Block.

block attack-combo

Gnarled Hammer

Shop
Colorless

Upon pickup, Enchant up to 3 Attacks with Sharp 3.

attack-combo

Helical Dart

Rare
Silent

Whenever you play a Shiv, gain 1 Dexterity this turn.

dexterity attack-combo

History Course

Event
Colorless

At the start of your turn, play a copy of your last played Attack or Skill.

attack-combo

Kunai

Rare
Colorless

Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

dexterity attack-combo

Kusarigama

Uncommon
Colorless

Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.

attack-combo

Miniature Cannon

Uncommon
Colorless

Upgraded Attacks deal 3 additional damage.

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Molten Egg

Rare
Colorless

Whenever you add an Attack card to your Deck, Upgrade it. Mr. Struggles · Colorless Event At the start of your turn, deal damage equal to the turn number to ALL enemies.

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Music Box

Ancient
Colorless

Create an Ethereal copy of the first Attack you play each turn.

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Mystic Lighter

Shop
Colorless

Enchanted Attacks deal 9 additional damage.

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Ninja Scroll

Shop
Silent

At the start of each combat, add 3 Shivs into your Hand.

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Nunchaku

Uncommon
Colorless

Every time you play 10 Attacks, gain .

attack-combo

Ornamental Fan

Uncommon
Colorless

Every time you play 3 Attacks in a single turn, gain 4 Block.

block attack-combo

Pen Nib

Uncommon
Colorless

Every 10th Attack you play deals double damage.

attack-combo

Punch Dagger

Shop
Colorless

Upon pickup, Enchant an Attack with Momentum 5.

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Rainbow Ring

Rare
Colorless

The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.

strength dexterity attack-combo

Razor Tooth

Rare
Colorless

Every time you play an Attack or Skill, Upgrade it for the remainder of combat.

attack-combo

Ripple Basin

Uncommon
Colorless

If you did not play any Attacks during your turn, gain 4 Block.

block attack-combo

Royal Stamp

Shop
Colorless

Upon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.

attack-combo

Shuriken

Rare
Colorless

Every time you play 3 Attacks in a single turn, gain 1 Strength.

strength attack-combo

The Boot

Event
Colorless

Whenever you would deal 4 or less unblocked attack damage, increase it to 5.

block attack-combo

Toy Box

Ancient
Colorless

Upon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away. Tri-Boomerang · Colorless Ancient Choose 3 Attacks in your Deck. Enchant them with Instinct.

attack-combo

Whetstone

Common
Colorless

Upon pickup, Upgrade 2 random Attacks.

attack-combo

Strategic Potions

Emergency tools to bridge gaps in difficult elite matchups.

Pro Tip: Balance your shell

"If your deck only has payoffs, it's a glass cannon that will misfire. If it only has support, you'll eventually be out-scaled. Look for the Golden Ratio between establishment, consistency, and victory."

Build FAQ

What is the core idea behind Shiv Build?

The goal is to identify the mechanic that actually wins fights, then build around enough support pieces to make that plan reliable.

Do I need every core card to make Shiv Build work?

No. In Early Access, most builds are better understood as directions rather than exact decklists. What matters most is whether you have enough engine, support, and payoff to make the build coherent.

Why does this page separate core, support, and payoff?

Because a strong build is not just a list of good cards. Core pieces enable the mechanic, support pieces keep the build consistent, and payoff pieces convert that setup into real combat power.