Shiv Build
Shiv decks win by turning many small attacks into meaningful damage through synergy, relic scaling, and repeated trigger effects.
"Best for players who enjoy fast turns, card spam, and proactive tempo."
Shiv decks win by turning many small attacks into meaningful damage through synergy, relic scaling, and repeated trigger effects.
Core plan Generate shivs, play many attacks per turn, and convert quantity into damage, block, or scaling.
Strengths
- Explosive turns
- Strong relic synergy
- Great at multi-trigger scaling
Weaknesses
- Can be relic-reliant
- Low raw damage without support
- Can run out of cards
We categorize resources into Core, Support, and Payoff. A build becomes "real" only when these three layers synchronize.
Core Cards
Primary enablers that define this mechanic's direction.
No items found in this category yet.
Support Cards
Stability tools that ensure consistency and survival.
No items found in this category yet.
Payoff Cards
The 'win conditions' that convert setup into overwhelming power.
No items found in this category yet.
Synergistic Relics
Passive items that amplify this build's ceiling.
Whetstone
Upon pickup, Upgrade 2 random Attacks.
Kusarigama
Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Miniature Cannon
Upgraded Attacks deal 3 additional damage.
Nunchaku
Every time you play 10 Attacks, gain [energy:1].
Ornamental Fan
Every time you play 3 Attacks in a single turn, gain 4 Block.
Pen Nib
Every 10th Attack you play deals double damage.
Ripple Basin
If you did not play any Attacks during your turn, gain 4 Block.
Art of War
If you do not play any Attacks during your turn, gain an additional [energy:1] next turn.
Helical Dart
Whenever you play a Shiv, gain 1 Dexterity this turn.
Kunai
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Molten Egg
Whenever you add an Attack card to your Deck, Upgrade it.
Rainbow Ring
The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Every time you play an Attack or Skill, Upgrade it for the remainder of combat.
Shuriken
Every time you play 3 Attacks in a single turn, gain 1 Strength.
Gnarled Hammer
Upon pickup, Enchant up to 3 Attacks with Sharp 3.
Mystic Lighter
Enchanted Attacks deal 9 additional damage.
Ninja Scroll
At the start of each combat, add 3 Shivs into your Hand.
Punch Dagger
Upon pickup, Enchant an Attack with Momentum 5.
Royal Stamp
Upon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.
Crossbow
At the start of your turn, add a random Attack into your Hand. It's free to play this turn.
Music Box
Create an Ethereal copy of the first Attack you play each turn.
Tri-Boomerang
Choose 3 Attacks in your Deck. Enchant them with Instinct.
Daughter of the Wind
Whenever you play an Attack, gain 1 Block.
History Course
At the start of your turn, play a copy of your last played Attack or Skill.
The Boot
Whenever you would deal 4 or less unblocked attack damage, increase it to 5.
Strategic Potions
Emergency tools to bridge gaps in difficult elite matchups.
Attack Potion
Choose 1 of 3 random Attack cards to add into your Hand. It's free to play this turn.
Cunning Potion
Add 3 Upgraded Shivs into your Hand.
Beetle Juice
Enemy's attacks deal 30% less damage for the next 4 turns.
Gigantification Potion
The next Attack you play deals triple damage.
Orobic Acid
Add a random Attack, Skill, and Power into your Hand. They're free to play this turn.
Pro Tip: Balance your shell
"If your deck only has payoffs, it's a glass cannon that will misfire. If it only has support, you'll eventually be out-scaled. Look for the Golden Ratio between establishment, consistency, and victory."
Build FAQ
What is the core idea behind Shiv Build?
The goal is to identify the mechanic that actually wins fights, then build around enough support pieces to make that plan reliable.
Do I need every core card to make Shiv Build work?
No. In Early Access, most builds are better understood as directions rather than exact decklists. What matters most is whether you have enough engine, support, and payoff to make the build coherent.
Why does this page separate core, support, and payoff?
Because a strong build is not just a list of good cards. Core pieces enable the mechanic, support pieces keep the build consistent, and payoff pieces convert that setup into real combat power.