Slay the Spire 2 Boss Guide

All 12 Slay the Spire 2 Bosses

Start with the Boss your run is actually heading toward. Each guide focuses on the decision that changes the fight: what your deck needs, which turn matters, what to kill first, and when normal card value changes because of the matchup.

12 Boss Guides 3 Acts 12 Decision Owners Main v0.107.1
Quick Answer

What Should I Check Before the Next Boss?

Do not ask only whether your deck is strong enough . Ask what the next Boss specifically punishes. One fight may test frontload, another may test card access, another may require a precise kill order, and another may punish your strongest damage card if it arrives on the wrong turn.

This Hub keeps one strategy Owner for each Boss encounter. Open the relevant guide below, identify the matchup weakness, then use Card Picks or the Deck Evaluator if the deck still needs an adjustment.

Boss Strategy

Act 1 Bosses

Overgrowth · Underdocks
6 Guides

Do not prepare for every possible Boss in the same way. Open the fight you are actually approaching and check the one mechanic that can force a card pick, potion hold, rest, damage threshold, or different turn sequence before the end of Act 1.

Soul Fysh boss in Slay the Spire 2
Underdocks

Soul Fysh

Manage Beckon without destroying your Energy and draw quality, avoid wasting major damage into Fade, and prepare for the attack after Scream.

Status Intangible Timing
HP
211
Asc.
221
Moves
5
Vantom boss in Slay the Spire 2
Overgrowth

Vantom

Strip Slippery with repeated damage instances before spending your largest attacks, then reserve enough defense for Dismember.

Slippery Multi-Hit Dismember
HP
173
Asc.
183
Moves
4
The Kin boss in Slay the Spire 2
Overgrowth

The Kin

Reduce enemy count immediately by killing the Followers, survive the early Frail pressure, then handle Kin Priest as the easier solo fight.

Minions Frontload Multi-Enemy
HP
190 + 2×58–59
Asc.
199 + 2×62–63
Moves
3 enemies
Boss Strategy

Act 2 Bosses

Hive
3 Guides

Do not prepare for every possible Boss in the same way. Open the fight you are actually approaching and check the one mechanic that can force a card pick, potion hold, rest, damage threshold, or different turn sequence before the end of Act 2.

Kaiser Crab boss in Slay the Spire 2
Hive

Kaiser Crab

Control facing, usually remove Rocket before repeated Laser checks, and never trigger the survivor Strength bonus without checking the next intent.

Facing Kill Order Multi-Enemy
HP
209 + 199
Asc.
219 + 209
Moves
2 enemies
Boss Strategy

Act 3 Bosses

Glory
3 Guides

Do not prepare for every possible Boss in the same way. Open the fight you are actually approaching and check the one mechanic that can force a card pick, potion hold, rest, damage threshold, or different turn sequence before the end of Act 3.

Aeonglass boss in Slay the Spire 2
Glory

Aeonglass

Use the setup window to establish a real engine, then make sure that scaling can actually convert into damage before the fight outpaces your deck.

Setup Scaling Consistency
HP
512
Asc.
535
Moves
3
Queen boss in Slay the Spire 2
Glory

Queen

Remove Torch Head first by default, keep functional card access through Bound, then finish Queen before Strength-scaled multi-hits become unmanageable.

Bound Minion First Multi-Hit
HP
400
Asc.
419
Moves
6
Test Subject boss in Slay the Spire 2
Glory

Test Subject

Solve three different fights in sequence: Phase 1 frontload, Phase 2 escalating multi-hit damage, then Phase 3 Intangible timing and Burn consistency.

3 Phases Intangible Consistency
HP
Phase-based
Asc.
111 / 212 / 313
Moves
7
Run Planning

What Should My Deck Solve Before the Boss?

A strong deck does not need every answer. It needs enough damage, defense, and card access to survive the exact mechanic that can end the current run.

Check 01

Front-loaded damage

Can your deck end an urgent phase, remove a minion, or delete a dangerous target before slow scaling becomes a liability?

Check 02

Reliable defense

Can you survive the fight’s real danger turn, or does your Block only work when several ideal cards arrive together?

Check 03

Scaling speed

If the Boss fight lasts, does your damage or defense improve quickly enough to keep pace with healing, Strength, Status cards, or repeated phases?

Check 04

Card access

Can you find the important Block card, payoff, Weak source, retained card, or setup piece on the exact turn where the fight needs it?

Check 05

Status and debuffs

Will Burns, Wounds, Beckons, Frail, Weak, Bound, or another mechanic break the turns your deck normally depends on?

Check 06

Potion assignment

If one turn is especially dangerous, decide before the fight whether a potion is covering that turn instead of spending it casually earlier in the Act.

Version Intelligence

Main and Beta Boss Data Stay Separate

The strategy layer should not silently mix two versions of the game. Current Main data is v0.107.1 while the current Beta branch is v0.111.0 . HP, move values, Powers, and the resulting matchup judgment can be reviewed separately when Beta changes matter.

Boss Questions

Slay the Spire 2 Boss FAQ

Should I draft a card only because it is good against the next Boss?

Only when the card fixes a real weakness in your current deck. A matchup card is valuable when it changes an otherwise dangerous turn or phase, but weakening the rest of the deck for a narrow counter is usually unnecessary if your existing engine already solves the fight.

Is Boss HP more important than the attack pattern?

Usually not by itself. HP tells you how much damage the deck eventually needs, but the decisive question is often whether you can produce that damage before a specific phase, scaling loop, Status problem, or large attack becomes dangerous.

Why are Kaiser Crab and The Kin shown as one Boss guide instead of separate enemy guides?

They are multi-enemy Boss encounters. The strategy depends on kill order, simultaneous intents, and encounter-level mechanics, so one Owner guide is more useful than splitting the same fight across separate strategy pages.

Is a deck that beats Elites automatically ready for the Act Boss?

No. Elite fights often reward immediate tempo, while Bosses can test a different weakness such as sustained scaling, one-turn defense, card access, Status handling, multi-target control, or damage timing.

Should I use Main or Beta Boss information?

Use Main data when playing the current live Main branch. Beta information is kept separate because HP, moves, Powers, and matchup judgments can change before a Beta update reaches Main.