Event

Unrest Site

You find a secluded Rest Site and start a fire to get some rest.
Or so you thought.

Once the fire is started, it begins to swell, reaching not upwards but sideways towards a grove of oil-seeping trees.

Should you try resting anyways?
Type
Event
Region
Overgrowth
Availability
Act 1
Initial Choices
2
Appears In
Availability Rules

Requirements

Requires ≤70% HP
Initial Decision

Event Choices

These are the choices and effects exposed by the game data. No recommendation is applied at this data layer.

1

Rest Anyways

Heal to full HP. Receive Poor Sleep.
Option ID: REST
2

Kill the Trees

Lose 8 Max HP. Obtain a random Relic.
Option ID: KILL
Event Structure

Event Paths & Outcomes

Outcome states and additional choices are preserved from the game's branching event data.

Kill
These trees are clearly malicious so you decide to get rid of them.
Days later, you're covered in ash and oily goop.

A massive flock of little byrd spirits rise from the slain trees and drop a small box at your feet.
“Thank you for freeing us from those trees... cheep cheep!”

You should really sleep more.
Page ID: KILL
Rest
All this adventuring has left you exhausted, and despite the oddities, you decide to sleep.

You toss and turn as the fire roars and crackles through the night. The disgusting trees give off a wretched scent from their pitch-black sap.

You wake up, recovered, but not replenished.
Page ID: REST
Source Data

Game Data

Game ID
UNREST_SITE
Type
Event
Pages
3
Dataset
v0.107.1 · Main