Event

Trash Heap

You discover a towering pile of scrapped weapons, discarded trinkets, and other oddities. The massive pile shifts and rumbles, as if growing from within...

If you scavenge from the surface, you may find some decent things. But if you really get in there, you may find some exotic treasures.
Type
Event
Region
Underdocks
Availability
Act 1
Initial Choices
2
Appears In
Initial Decision

Event Choices

These are the choices and effects exposed by the game data. No recommendation is applied at this data layer.

1

Dive In

Lose 8 HP. Obtain a random forgotten Relic from the past.
Option ID: DIVE_IN
2

Grab Random Junk

Gain 100 Gold. Obtain a random forgotten card from the past.
Option ID: GRAB
Event Structure

Event Paths & Outcomes

Outcome states and additional choices are preserved from the game's branching event data.

Dive In
You spend a decent amount of time wading through the dangerous garbage and find a relic of the past!

Why was this thrown out?
Page ID: DIVE_IN
Grab
You walk around the pile from a safe distance and pick up some forgotten valuables and oddities here and there.

Why were these created in the first place?
Page ID: GRAB
Source Data

Game Data

Game ID
TRASH_HEAP
Type
Event
Pages
3
Dataset
v0.107.1 · Main