Event Branching

Tinker Time

Navigating through an endless sea of corpses, you find a mad scientist scavenging for various scraps.

“Yes. Hi, hello! You look like a capable fighter... I need a tester for my next atrocity device! How about it?”
Type
Event
Region
Glory
Availability
Act 3
Initial Choices
1
Appears In
Initial Decision

Event Choices

These are the choices and effects exposed by the game data. No recommendation is applied at this data layer.

1

Accept

Create a custom card to add to your Deck.
Option ID: CHOOSE_CARD_TYPE
Event Structure

Event Paths & Outcomes

Outcome states and additional choices are preserved from the game's branching event data.

Choose Card Type
3 further choices
“What kind of tool will help you kill everyone?”
Weapon
Make an Attack.
ATTACK
Protector
Make a Skill.
SKILL
Gadget
Make a Power.
POWER
Page ID: CHOOSE_CARD_TYPE
Choose Rider
9 further choices
“Excellent choice! Now what should it DO?”
The scientist rubs her hands together with glee.
Sapping
Apply 2 Weak. Apply 2 Vulnerable.
SAPPING
Violence
Hits 2 additional times.
VIOLENCE
Choking
Whenever you play a card this turn, the enemy loses 6 HP.
CHOKING
Energized
Gain ⚡2.
ENERGIZED
Wisdom
Draw 3 cards.
WISDOM
Chaos
Add a random card into your Hand. It's free to play this turn.
CHAOS
Expertise
Gain 2 Strength. Gain 2 Dexterity.
EXPERTISE
Curious
Powers cost 1 ⚡1 less.
CURIOUS
Improvement
At the end of combat, Upgrade a random card.
IMPROVEMENT
Page ID: CHOOSE_RIDER
Done
“Whew! All done. This is for you! Now get out there and slaughter!!”

Little did you know, that scientist went on to create hundreds of weapons, resulting in several thousand deaths within the Spire.
Page ID: DONE
Source Data

Game Data

Game ID
TINKER_TIME
Type
Event
Pages
4
Dataset
v0.107.1 · Main