Shared Event

Tea Master

You stumble into a dimly lit shack and find yourself immersed in a very peaceful space containing an obsessive variety of tea.

The man inside gestures to a selection of teas, each neatly labeled with a premium price.
Type
Shared
Region
Shared
Availability
Acts 1–2
Initial Choices
5
Availability Rules

Requirements

Requires 150+ gold
Act 1–2 only
Initial Decision

Event Choices

These are the choices and effects exposed by the game data. No recommendation is applied at this data layer.

1

Bone Tea

Pay 50 Gold. At the start of the next combat, Upgrade your starting hand.
Option ID: BONE_TEA
2

Locked

Requires 50 Gold.
Option ID: BONE_TEA_LOCKED
3

Ember Tea

Pay 150 Gold. At the start of the next 5 combats, gain 2 Strength.
Option ID: EMBER_TEA
4

Locked

Requires 150 Gold.
Option ID: EMBER_TEA_LOCKED
5

Tea of Discourtesy

At the start of the next combat, shuffle 2 Dazed into your Draw Pile.
Option ID: TEA_OF_DISCOURTESY
Event Structure

Event Paths & Outcomes

Outcome states and additional choices are preserved from the game's branching event data.

Done
The tea master acknowledges your request and begins.

1. Water from a charcoal-filled carafe is ladled into a kettle.
2. The kettle is heated using a gentle violet flame.
3. A scoop of tea goes into the kettle before it boils.
4. Off the heat, and a series of rhythmic claps track the time.
5. The kettle is hoisted high and precisely poured into a tiny cup.

“Tea is served.”
Page ID: DONE
Tea Of Discourtesy
You politely decline the tea and—

*SLAM*

The door behind you slams shut. The tea master stares at you for a moment, then presents an ugly cup.
Oh, this tea is for the discourteous...
Page ID: TEA_OF_DISCOURTESY
Source Data

Game Data

Game ID
TEA_MASTER
Type
Shared
Pages
3
Dataset
v0.107.1 · Main