Shared Event

Stone of All Time

A massive boulder sits in the middle of an abandoned courtyard.

A plaque reads:
Stone of All Time.

Its presence, shape, and adornments indicate that this courtyard was built around this Stone and that it has never moved from this spot.
Type
Shared
Region
Shared
Availability
Act 2
Initial Choices
4
Availability Rules

Requirements

Act 2 only
Requires at least one potion
Initial Decision

Event Choices

These are the choices and effects exposed by the game data. No recommendation is applied at this data layer.

1

Drink and Lift

Lose a random Potion. Gain 10 Max HP.
Option ID: LIFT
2

Locked

Requires a Potion.
Option ID: LIFT_LOCKED
3

Locked

Requires an Attack.
Option ID: PUSH_LOCKED
4

Push

Lose 6 HP. Enchant an Attack with Vigorous 8.
Option ID: PUSH
Event Structure

Event Paths & Outcomes

Outcome states and additional choices are preserved from the game's branching event data.

Lift
You slam the a random Potion down and lift with all your might!!

Nothing happens.
Page ID: LIFT
Push
You push and push with everything you've got!!

Nothing happens.
Page ID: PUSH
Source Data

Game Data

Game ID
STONE_OF_ALL_TIME
Type
Shared
Pages
3
Dataset
v0.107.1 · Main