Shared Event

Ranwid the Elder

You are approached by the oldest person you have ever seen.
“We meet once more... it's me, Ranwid!”

You do not know this man.
Type
Shared
Region
Shared
Availability
Acts 2–3
Initial Choices
5
Availability Rules

Requirements

Act 2+
Requires at least one potion
Initial Decision

Event Choices

These are the choices and effects exposed by the game data. No recommendation is applied at this data layer.

1

Give Potion

Obtain a random Relic.
Option ID: POTION
2

Locked

You don't have any Potions that can be given.
Option ID: POTION_LOCKED
3

Give 100 Gold

Obtain a random Relic.
Option ID: GOLD
4

Give Relic

Obtain 2 random Relics.
Option ID: RELIC
5

Locked

You don't have any Relics that can be given.
Option ID: RELIC_LOCKED
Event Structure

Event Paths & Outcomes

Outcome states and additional choices are preserved from the game's branching event data.

Gold
“Mag.. nificent...”

Ranwid mumbles while chewing the gold.
Page ID: GOLD
Potion
“Exquisite...”

Glup glup glup

He downs the Potion in one go.
Page ID: POTION
Relic
“Exemplary...”

Ranwid observes the relic studiously for several minutes...

Then eats the Relic.
Page ID: RELIC
Source Data

Game Data

Game ID
RANWID_THE_ELDER
Type
Shared
Pages
4
Dataset
v0.107.1 · Main