Event Branching

Punch Off

Two Punch Constructs are duking it out and you see some treasure in between them...

Should you try to nab it?
Type
Event
Region
Underdocks
Availability
Act 1
Initial Choices
2
Appears In
Initial Decision

Event Choices

These are the choices and effects exposed by the game data. No recommendation is applied at this data layer.

1

Nab

Add Injury to your Deck. Obtain a random Relic.
Option ID: NAB
2

I Can Take Them

Fight them for Greater Rewards.
Option ID: I_CAN_TAKE_THEM
Event Structure

Event Paths & Outcomes

Outcome states and additional choices are preserved from the game's branching event data.

I Can Take Them
1 further choice
The Constructs turn to you menacingly!

You put your dukes up.
Fight
FIGHT
Page ID: I_CAN_TAKE_THEM
Nab
You successfully nab the relic!

...or so you thought. A right-hook clocks you in the face.
Page ID: NAB
Source Data

Game Data

Game ID
PUNCH_OFF
Type
Event
Pages
3
Dataset
v0.107.1 · Main