Event Branching

Endless Conveyor

You lumber into a shack with a bright but crooked sign that reads:
“ENDLESS FEAST - PAY WHAT YOU HUNGER!”

Inside, a willowy multi-armed chef is deftly preparing bites of food and placing them onto a winding chitinous belt.

One of the chef's arms point to a sign:
40 Gold each
Type
Event
Region
Underdocks
Availability
Act 1
Initial Choices
1
Appears In
Availability Rules

Requirements

Requires 120+ gold
Initial Decision

Event Choices

These are the choices and effects exposed by the game data. No recommendation is applied at this data layer.

1

Observe the Chef

Upgrade a random card in your Deck.
Option ID: OBSERVE_CHEF
Event Structure

Event Paths & Outcomes

Outcome states and additional choices are preserved from the game's branching event data.

All
9 further choices
Broke
You could eat more but you are out of Gold.
LOCKED
Grab Caviar off the Belt
Pay 40 Gold. Gain 4 Max HP. Continue feasting!
CAVIAR
Grab Clam Roll off the Belt
Pay 40 Gold. Heal 10 HP. Continue feasting!
CLAM_ROLL
Grab Fried Eel off the Belt
Pay 40 Gold. Add a random Colorless Card to your Deck. Continue feasting!
FRIED_EEL
Grab Golden Fysh off the Belt
LUCKY WINNER! Gain 75 Gold.
GOLDEN_FYSH
Grab Jelly Liver off the Belt
Pay 40 Gold. Transform a card. Continue feasting!
JELLY_LIVER
Grab Seapunk Salad off the Belt
Pay 40 Gold. Add Feeding Frenzy to your Deck. Continue feasting!
SEAPUNK_SALAD
Grab Spicy Snappy off the Belt
Pay 40 Gold. Upgrade a random card. Continue feasting!
SPICY_SNAPPY
Grab Suspicious Condiment off the Belt
Pay 40 Gold. Procure a random Potion. Continue feasting!
SUSPICIOUS_CONDIMENT
Page ID: ALL
Grab Something Off The Belt
1 further choice
You grab the Last Dish Title from the belt and scarf it down.
Tasty!
Leave
LEAVE
Page ID: GRAB_SOMETHING_OFF_THE_BELT
Leave
Now that you've had your fill, you continue on your way.
Page ID: LEAVE
Observe Chef
Keeping your distance from a seat, you loiter in the shadows of the establishment's entrance.

The chef, unfazed, continues working. Studying this behavior and discipline, you seek to minimize unnecessary movement and emotion during combat.
Page ID: OBSERVE_CHEF
Source Data

Game Data

Game ID
ENDLESS_CONVEYOR
Type
Event
Pages
5
Dataset
v0.107.1 · Main