Shared Event Branching

Doll Room

You enter a hidden room...

It's packed with an array of dolls. Each are unique, their expressions ranging from joy to sorrow, their attire spanning centuries and realms beyond your own.

A chorus of whispers grows louder and louder until the dolls are shouting over each other and calling for you...

You must choose one and leave immediately.
Type
Shared
Region
Shared
Availability
Act 2
Initial Choices
3
Availability Rules

Requirements

Act 2 only
Initial Decision

Event Choices

These are the choices and effects exposed by the game data. No recommendation is applied at this data layer.

1

Pick at Random

Obtain a random Doll Relic.
Option ID: RANDOM
2

Take Some Time

Lose 5 HP. Choose 1 of 2 Doll Relics.
Option ID: TAKE_SOME_TIME
3

Examine Each and Make the Best Choice

Lose 15 HP. Choose 1 of 3 Doll Relics.
Option ID: EXAMINE
Event Structure

Event Paths & Outcomes

Outcome states and additional choices are preserved from the game's branching event data.

Daughter Of Wind
“You should be happy I chose you!”
The doll proclaims triumphantly.
Page ID: DAUGHTER_OF_WIND
Examine
You examine each and every doll before you make your choice.

The shouting has reached a piercing crescendo but you manage to make a choice before going completely mad!
Page ID: EXAMINE
Fable
A warm voice happily fills your head.
“We are going to uncover the most delightful stories together!”
Page ID: FABLE
Mr Struggles
As you pick up the worn-looking doll, all of the voices go silent.
This one doesn't speak.
Page ID: MR_STRUGGLES
Take
1 further choice
TAKE
Receive a random Relic.
TAKE
Page ID: TAKE
Take Some Time
Amid the shouting, you quickly examine the dolls.

One of these two may be good?
It's hard to concentrate through the mental anguish.
Page ID: TAKE_SOME_TIME
Source Data

Game Data

Game ID
DOLL_ROOM
Type
Shared
Pages
7
Dataset
v0.107.1 · Main