Event Branching

Dense Vegetation

Having taken the wrong path for a good while, you find yourself in a thick jungle of ferns, shrubs, and vines. Especially vines. Exhaustion sets in, and a dark thought comes to mind:

“You are lost, unprepared, and the inevitability of death is approaching.”

What do you do?
Type
Event
Region
Overgrowth
Availability
Act 1
Initial Choices
2
Appears In
Initial Decision

Event Choices

These are the choices and effects exposed by the game data. No recommendation is applied at this data layer.

1

Trudge On

Gain 61-99 Gold. Lose 8 HP.
Option ID: TRUDGE_ON
2

Rest

Heal 30% Max HP. Fight some enemies.
Option ID: REST
Event Structure

Event Paths & Outcomes

Outcome states and additional choices are preserved from the game's branching event data.

Rest
1 further choice
You're dead tired and take a nap...

...only to be awoken by something wriggling around on top of you!
Fight!
FIGHT
Page ID: REST
Trudge On
You hack and slash your way through the jungle but it goes on and on...

You sustain yourself on strange fruits, crunchy bugs, and drink the nectar of glowing plants but you start feeling paranoid...

But then you find a clearing, a trail, and some Gold coins scattered on the ground. Amongst the coins are some crudely-drawn maps!
Problem solved.
Page ID: TRUDGE_ON
Source Data

Game Data

Game ID
DENSE_VEGETATION
Type
Event
Pages
3
Dataset
v0.107.1 · Main