Event

Battleworn Dummy

As you approach, it begins to rumble and fizzle and lights up brilliantly!

“BZZZT! TIME TO TRAIN!!! YOU HAVE 3 TURNS TO DEFEAT ME!
CHOOSE A SETTING OR FACE LETHAL HUMILIATION.
Here are the options:”

After the terrifying message, the dummy carefully reads out detailed instructions.

What do you choose?
Type
Event
Region
Glory
Availability
Act 3
Initial Choices
3
Appears In
Initial Decision

Event Choices

These are the choices and effects exposed by the game data. No recommendation is applied at this data layer.

1

Setting 1

Fight a 75 HP dummy. Procure 1 random Potion.
Option ID: SETTING_1
2

Setting 2

Fight a 150 HP dummy. Upgrade 2 random cards.
Option ID: SETTING_2
3

Setting 3

Fight a 300 HP dummy. Obtain a random Relic.
Option ID: SETTING_3
Event Structure

Event Paths & Outcomes

Outcome states and additional choices are preserved from the game's branching event data.

Defeat
“YOU ARE WEAK!!
HUMILIATION HAS BEEN ADMINISTERED!”

The dummy is silent for a moment and—

“Choose a lower setting next time. Have a nice day.”
Page ID: DEFEAT
Victory
“YOU PASS THE TRAINING!
YOU ARE NOW EQUIPPED TO DEFEND THIS FACTORY AGAINST INTRUDERS!! BE SURE TO HYDRATE AFTER TRAINING SESSIONS!”
Page ID: VICTORY
Source Data

Game Data

Game ID
BATTLEWORN_DUMMY
Type
Event
Pages
3
Dataset
v0.107.1 · Main