Event

Amalgamator

CLANG! CLANG!!!

You hear the echoes of metal upon metal on the otherside of a wall...

As you press your head against the wall to listen in—the wall opens up, revealing a hulking six-armed figure toiling away.
Its “face” is a swirling vortex of glowing sigils that shift about.

“One with an Ascending Spirit has found my workshop? Let's get COMBINING!”
Type
Event
Region
Hive
Availability
Act 2
Initial Choices
2
Appears In
Availability Rules

Requirements

Requires 2+ Strikes in deck
Requires 2+ Defends in deck
Initial Decision

Event Choices

These are the choices and effects exposed by the game data. No recommendation is applied at this data layer.

1

Combine Strikes

Remove 2 Strikes. Add Ultimate Strike to your Deck.
Option ID: COMBINE_STRIKES
2

Combine Defends

Remove 2 Defends. Add Ultimate Defend to your Deck.
Option ID: COMBINE_DEFENDS
Event Structure

Event Paths & Outcomes

Outcome states and additional choices are preserved from the game's branching event data.

Combine Defends
CLANG! CLANG!!!

The Amalgamator strikes its Bone Anvil.

Memories of combat, protecting, and defensive strategies sharpen with each blow.
Your most ultimate technique returns to you.
Page ID: COMBINE_DEFENDS
Combine Strikes
CLANG! CLANG!!!

The Amalgamator strikes its Bone Anvil.

Memories of combat, attacking, and offensive strategies sharpen with each blow.
Your most ultimate technique returns to you.
Page ID: COMBINE_STRIKES
Source Data

Game Data

Game ID
AMALGAMATOR
Type
Event
Pages
3
Dataset
v0.107.1 · Main