Guides Early Access
Guides built for fast decisions — not long reading
SpireGenius guides are written to be used mid-run. We focus on fail states, tempo checkpoints, and repeatable win lines — so you can decide in seconds.
EA note: numbers may change patch-to-patch — we publish decision logic that survives patches.
Live now
Start here if you want something you can apply immediately.
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Meta Guides (Decision Engines)
Mechanic-first, mid-run usable pages: mental models, checklists, and failure modes.
- • Designed for 30-second decisions
- • Includes failure modes (honest + trustworthy)
- • Built to survive EA patch churn
Open →
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Ironclad Scaling Direction
Stabilize → spike → scale. Draft checklist + heuristics + countercases.
- • Stop bleeding HP in Act 1
- • Avoid “future synergy” traps
- • Build repeatable tempo loops
Open →
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Vulnerable Engine
Create a repeatable damage window: applier + converter + access (kept small).
- • Turn good turns into winning turns
- • Avoid timing/clog failures
- • Fast draft decision table
Open →
Coming next
These hubs will unlock once databases are filled and stabilized post-EA release.
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Boss Emergency Room
Run killers + tempo plan + desperation mode in 30 seconds.
See status →
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Beginner Survival Guide
Fail states + core rules for the 5 starters.
See status →
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Co-op Tactical Hub
Redline conflicts + nitrous synergies for 4-player runs.
See status →
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Mechanics Glossary
Definitions that matter in combat, not encyclopedia dumps.
See status →